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Yedan's Troubleshooters
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<blockquote data-quote="Arrowhawk" data-source="post: 5804457" data-attributes="member: 6679551"><p>[OOC]Works for me![/OOC]</p><p></p><p>Whyre does a careful scan of the bar looking for anything suspicious or out of the ordinary, especially in case there are any rogues hiding in the shadows waiting to relieve him of what few possessions he has. With a nod to the barmaid, Whyre finds Evret and Bastion and sits with them, making sure to take a seat with his back to the wall and facing the entrance.</p><p></p><p>[THINK]<span style="color: Green"><em>I wonder if that dwarf knows anything about the town where we are headed? I'd ask him, but my gift for gab might just start a brawl. Plus, he looks mighty suspicious. I wouldn't mind getting to know the barmaid, but she looks suspicious. Still, she might have some cute friends and it has been awhile...</em> </span>[/THINK]</p><p></p><p>Whyre temporarily halts his diversionary thoughts and says to Bastion in a voice that does not carry...</p><p></p><p style="margin-left: 20px"><span style="color: green">"Bastion, you said undead were your specialty. Were you able to make any sense of the mayor's story? I find it odd that the skeletons of the graveyard simply prevented the burial of the fallen warrior and did not attack the towns people. This leads me to believe the solution requires our brains not our brawn. Would it make sense to check the local library (assuming there is one) or speak with a sage about these matters? Is there a way to speak with the skeletons outright or with other spirits that may control skeletons? Certainly in my travel, I have heard of places being haunted, but I do not now the nature of such a thing or how one deals with it. "</span></p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5804457, member: 6679551"] [OOC]Works for me![/OOC] Whyre does a careful scan of the bar looking for anything suspicious or out of the ordinary, especially in case there are any rogues hiding in the shadows waiting to relieve him of what few possessions he has. With a nod to the barmaid, Whyre finds Evret and Bastion and sits with them, making sure to take a seat with his back to the wall and facing the entrance. [THINK][COLOR="Green"][I]I wonder if that dwarf knows anything about the town where we are headed? I'd ask him, but my gift for gab might just start a brawl. Plus, he looks mighty suspicious. I wouldn't mind getting to know the barmaid, but she looks suspicious. Still, she might have some cute friends and it has been awhile...[/I] [/COLOR][/THINK] Whyre temporarily halts his diversionary thoughts and says to Bastion in a voice that does not carry... [INDENT][COLOR="green"]"Bastion, you said undead were your specialty. Were you able to make any sense of the mayor's story? I find it odd that the skeletons of the graveyard simply prevented the burial of the fallen warrior and did not attack the towns people. This leads me to believe the solution requires our brains not our brawn. Would it make sense to check the local library (assuming there is one) or speak with a sage about these matters? Is there a way to speak with the skeletons outright or with other spirits that may control skeletons? Certainly in my travel, I have heard of places being haunted, but I do not now the nature of such a thing or how one deals with it. "[/COLOR][/INDENT] [/QUOTE]
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