Yedan's Troubleshooters

Kaodi

Hero
On the recommendation of certain distinguished personages you are hereby summoned to a special counsel of Mayor of Amrovel Vileema Falkur to take place on the date of Nymm 17, 998 YK, in Office of the Mayor of the Town of Amrovel. It is recommended that you marshall your resources and prepare for an extended absence from your place of residence. If you cannot find anyone to care for your affairs while you are away, it will be provided for by the Town of Amrovel. It is requested that you avoid discussion of your business with Mayor of Amrovel Vileema Falkur with anyone beyond those whom must necessarily be concerned with your absence.

Signed,
Marsen Tangskt, Clerk to Mayor of Amrovel Vileema Falkur
 

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Kaodi

Hero
Nymm 17, 998 YK

The town of Amrovel is relatively easy to spot from even several miles away. And for many of the people in this part of Breland, at least those who were spared mustering for the Last War, Amrovel and its sister towns will be the grandest places they ever lay eyes on. For those who have travelled extensively, however, it is just another sleepy little town.

The town is surrounded by a sturdy stone wall about fifteen feet tall. Not anything that would withstand a serious assault, but enough to hold back the sort of raids and monster attacks that might befall an area this far from the frontier. As you approach on the road leading up to one of several wooden gates, you pass a number of carts and wagons driven by all manner of folks. Amrovel, of course, is the trading hub for this region, and as such villagers from the surrounding areas are always coming here to trade. You think you might even recognize one or two of the faces you pass by, but you do not stop to engage in idle chatter. You are here on business.

Once you reach the gates, there is a short wait before the guards get to you in turn. One asks you to state your business, and you tell them you are here for a meeting with the Mayor, presenting the documentation to prove it. They let you in without too much fuss, but a meaningful glance or a comment from one of the guards on the wall lets you know that they do not want any trouble out of you. Maybe you just have that look.

All of the gate roads lead directly to the market square, and from there it is simple matter to locate the town hall. The building itself is relatively new, but mostly unadorned. The old historic town hall burned down in a fire more than a decade ago, and given the circumstances there was not enough tax money sticking around to build anything fancier. Another pair of guards, these ones dressed in the formal livery of Amrovel, stand guard at the door. They too ask your business, and when you give them the summons, they say they have been expecting you and send for someone to take you to the Mayor’s office. At about this time, you notice you are not the only one who has business with Mayor Falkur this day.

Once you reach the Mayor’s office, your guide knocks once. A greying khoravar man wearing rounded spectacles opens the door. “Ah, we have been expecting you,” he says, his tone suggesting a hint of reproach. “Please take a seat. Mayor Falkur is out for a moment, but she will return momentarily.” Once you enter, you see that the office is, like the rest of the town hall, a modest affair; but with the exception of an ornate desk in the middle of the room, with a comfortable looking chair behind it. You also see that you are not alone. More people come in, the few seats hand fill up, and soon, except for the Mayor’s empty chair, it is standing room only.

The man who greeted you, who has been sitting in a simple wooden chair next to the door and looking over some papers, looks up and says, “Perhaps you should take this opportunity to introduce yourselves to each other.” He then turns his attention back to his papers.
 

Arrowhawk

First Post
Whyre glances around the room as if he is studying a wild animal. Slowly and deliberately, he removes the hood from his head revealing his white hair down to his shoulders. He is a decent sized man, standing a smidge over 6' and a frame supporting his bow, a quiver about to explode with arrows, a backbpack, and the simple garb of a traveler. At his hip hangs a sheathed long sword and on his left arm a buckler.

I am Whyre of White Horn. I am a ranger and I have come to do my part.

OOC: I choose you Pikach.... er I choose Green for my color
 

Arrowhawk

First Post
Whyre notices the long pause and the dead silence following his introduction.

Hmmm, I wonder if I get paid quintuple if I'm the only one to undertake the endeavor....now what would I spend my riches on....let me think...let me think...
 

SelcSilverhand

First Post
"Evret McKellar's the name." says a plain faced, middle aged man sitting nearby. He nods his head to the others in the room. I'm from... was from Cyre. I was a specialist for the army. Been living here in various parts of Breland ever since. Least until the King decides what to do with us.
 

Walking Dad

First Post
Morgan Sorrowful

"Interesting. Ranger you say. Do you belong to an order? I'm Morgan, by the way." A pock-scar faced human with dity matted brown hair asks. He wears a primitive armor and has a backpack with him. But this is all less obvious than the cat sized centipede scuttling around his feet.

[sblock=Mini Stat Block]
Morgan Sorrowful

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +5

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

[/sblock]
 
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ghostcat

First Post
A nondescript looking man enters the office slightly out of breath. He looks horrified to see the room already packed. Looking round he sees that the mayor is not yet here and relaxes slightly. He relaxes even more when he finds he is just in time for the introductions.

I'm called Mezcia he says but people call me Mez. As to what I do. I'm sort of a meld of mage and fighter. My mentors think the technique is unique and refer to me as a Magus.
 

Arrowhawk

First Post
Morgan, that is an.....interesting companion you travel with. My order is a small group that operates in the White Horn mountains. I doubt we have achieved any notoriety in these parts.

But I see from your garb and your companion that you are a friend of nature like myself. I have heard that druids can often offer guidance to those in need. If we are to form an alliance, may I call upon that assistance at my leisure?
 

Walking Dad

First Post
Morgan Sorrowful

"Not all druids think alike, but yes, if we take the same task, or shall I say 'quest', I will surely help you as best as I can. But I'm not yet much experiences in invoking the magical powers of nature." The druid answers carefully.

[sblock=Mini Stat Block]
Morgan Sorrowful

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

[/sblock]
 

Arrowhawk

First Post
With a watchful eye on the giant bug...Whyre speaks in a hushed voice to Morgan...
Thank you. We rangers are taught to have great respect for the druids. While the two groups may not always agree on methods, rangers know that a druid can be a mighty alley. I hope to master some of your divine arts and will do my best to watch and learn. You can count on my bow to watch your back should the need arise.
 

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