Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Yedan's Troubleshooters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaodi" data-source="post: 5813593" data-attributes="member: 1231"><p>Nalden Rhey's expression turns from a small smile to a small from. "<span style="color: SlateGray">Not so loud, guys,</span>" he says, glancing around. "<span style="color: SlateGray">Come with me to my house. I'll explain once we're inside.</span>" None of you detect any deception in him. Only an eagerness to move somewhere more private. </p><p></p><p>Nalden escorts you a short distance through the village to his cottage, a small stone afair. It is not particularly ostentatious, though it is of better construction than most of the houses in Mayelkur (and the region, for that matter). While you walk you can see that Mayelkur seems to be a fairly average farming community. There are about thirty to fourty cottages of various sizes and construction clustered together, with a number of barns and other buildings on the outskirts. To the north you spot a path leading away from the village. No one is using it, and you suspect it might be the way towards the cemetery.</p><p></p><p>Once in side, Nalden closes the door and the windows, and makes as much room for you as he can at his small table. After finding a place to sit down himself he begins his tale. "<span style="color: SlateGray">Not too long ago our most illustrious citizen, Harad Granthum, died,</span>" says Nalden. "<span style="color: SlateGrey">He was pretty old, mind you, life didn't owe him much. It had been many years since he had retired from the army, and in the end he went pretty quietly, in his sleep one night. So, respecting his past deeds and status around these parts, we put together as good a funeral as can be expecting out here in the countryside. The Granthums are and old, old family, and over the years they had put together a decent family crypt over in the cemetery. But when the funeral procession approached, a small company blocked the way. Took us a moment to realize they weren't among the living. They sort of had a bluish glow to 'em, and they were all bones and battered armour. And they were having none of this funeral. One of 'em seemed to be in charge, by his stature he was probably a dwarf in life, and he said in this raspy voice "We will never allow Harad Granthum to rest in peace! Attempt passage, and ye shall perish." As you can imagine, we high-tailed it out of there. We were at something of a loss at what to do, so we stowed Granthum's coffin back in his old house, and sat on it. Then another fellow died, Murgon Curlick, and while we got him ready too, no one left here is brave enough to go back to the graveyard to bury him.</span>"</p><p></p><p>Nalden Rhey takes a break to breathe for a moment, then adds, "<span style="color: SlateGray">You know, I am pleasantly surprised to see that Vileema sent you fellows down here to help us. Not saying that I doubt her heart is in the right place or anything, but she has her own problems in town, and I cannot imagine it was a small task to put a group like you guys together around here.</span>"</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5813593, member: 1231"] Nalden Rhey's expression turns from a small smile to a small from. "[COLOR="SlateGray"]Not so loud, guys,[/COLOR]" he says, glancing around. "[COLOR="SlateGray"]Come with me to my house. I'll explain once we're inside.[/COLOR]" None of you detect any deception in him. Only an eagerness to move somewhere more private. Nalden escorts you a short distance through the village to his cottage, a small stone afair. It is not particularly ostentatious, though it is of better construction than most of the houses in Mayelkur (and the region, for that matter). While you walk you can see that Mayelkur seems to be a fairly average farming community. There are about thirty to fourty cottages of various sizes and construction clustered together, with a number of barns and other buildings on the outskirts. To the north you spot a path leading away from the village. No one is using it, and you suspect it might be the way towards the cemetery. Once in side, Nalden closes the door and the windows, and makes as much room for you as he can at his small table. After finding a place to sit down himself he begins his tale. "[COLOR="SlateGray"]Not too long ago our most illustrious citizen, Harad Granthum, died,[/COLOR]" says Nalden. "[COLOR="SlateGrey"]He was pretty old, mind you, life didn't owe him much. It had been many years since he had retired from the army, and in the end he went pretty quietly, in his sleep one night. So, respecting his past deeds and status around these parts, we put together as good a funeral as can be expecting out here in the countryside. The Granthums are and old, old family, and over the years they had put together a decent family crypt over in the cemetery. But when the funeral procession approached, a small company blocked the way. Took us a moment to realize they weren't among the living. They sort of had a bluish glow to 'em, and they were all bones and battered armour. And they were having none of this funeral. One of 'em seemed to be in charge, by his stature he was probably a dwarf in life, and he said in this raspy voice "We will never allow Harad Granthum to rest in peace! Attempt passage, and ye shall perish." As you can imagine, we high-tailed it out of there. We were at something of a loss at what to do, so we stowed Granthum's coffin back in his old house, and sat on it. Then another fellow died, Murgon Curlick, and while we got him ready too, no one left here is brave enough to go back to the graveyard to bury him.[/COLOR]" Nalden Rhey takes a break to breathe for a moment, then adds, "[COLOR="SlateGray"]You know, I am pleasantly surprised to see that Vileema sent you fellows down here to help us. Not saying that I doubt her heart is in the right place or anything, but she has her own problems in town, and I cannot imagine it was a small task to put a group like you guys together around here.[/COLOR]" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Yedan's Troubleshooters
Top