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<blockquote data-quote="Arrowhawk" data-source="post: 5876826" data-attributes="member: 6679551"><p>Whyre accepts the sling from Evret. <span style="color: Green"><strong>"Thank you."</strong></span> Whyre nods at Morgan...<span style="color: Green"><strong>"Yes, my first choice will be to throw the stones, but as a ranger I am a believer in being prepared for all contingencies."</strong></span> </p><p></p><p>Whyre then turns to Colvin, <p style="margin-left: 20px"><span style="color: Green"><strong>"Tripping the creature will make it harder for Mezcia and myself to successfully target the creature from range. But the advantage is that the four of you will be safer and more likely to injure the creature. After I have thrown my three stones, tripping the creature would be a valid tactic as I could close to melee and take advantage as well. I will tell you when I am out of stones and you can decide. The gods willing, the creature will be vanquished before that happens.</strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong></strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong>As far as where we sleep, outside is preferable for myself included. I can take the first watch if need be."</strong></span></p><p></p><p>[sblock="OOC"]Ghost, the rules for Soft Cover are here: <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Cover" target="_blank">cover</a>. Unfortunately this diagram doesn't show exactly our situation, but If you look at #4, the cover rules allow the attacker to choose which corner you aim from. Because you and Bastion can choose the SE corner....that allows you to trace a firing line straight down from that corner past myself and Morgan. From Mez's position, he can trace an unobstructed line to <strong>all </strong>corners of the Dwarf's square. Since the line doesn't <em>cross</em> an occupied square (it only runs on top of a border), nobody directly in front of you will provide Soft Cover to anything one square to the left <em>or </em>right of you. It's odd physics/geometry, but I think the rationale is that as the attacker, you can stand in any corner of your square to fire since you technically don't fill the entire square. </p><p></p><p>Here's an important fact for everyone who fights in melee: Because the game uses squares, it also means that you can never avoid Soft Cover if you try to fire diagonally through people. You have to line up N-S, E-W. In other words, if people line up in the 1,2,3,4 squares...it would be impossible for a ranged attack to avoid Soft Cover from any position on the same plane. As a melee combatant, it's very important to always choose a corner when attacking.</p><p></p><p>Hopefully that helps clear it up.[/sblock]</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5876826, member: 6679551"] Whyre accepts the sling from Evret. [COLOR="Green"][B]"Thank you."[/B][/COLOR] Whyre nods at Morgan...[COLOR="Green"][B]"Yes, my first choice will be to throw the stones, but as a ranger I am a believer in being prepared for all contingencies."[/B][/COLOR] Whyre then turns to Colvin, [INDENT][COLOR="Green"][B]"Tripping the creature will make it harder for Mezcia and myself to successfully target the creature from range. But the advantage is that the four of you will be safer and more likely to injure the creature. After I have thrown my three stones, tripping the creature would be a valid tactic as I could close to melee and take advantage as well. I will tell you when I am out of stones and you can decide. The gods willing, the creature will be vanquished before that happens. As far as where we sleep, outside is preferable for myself included. I can take the first watch if need be."[/B][/COLOR][/INDENT] [sblock="OOC"]Ghost, the rules for Soft Cover are here: [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Cover"]cover[/URL]. Unfortunately this diagram doesn't show exactly our situation, but If you look at #4, the cover rules allow the attacker to choose which corner you aim from. Because you and Bastion can choose the SE corner....that allows you to trace a firing line straight down from that corner past myself and Morgan. From Mez's position, he can trace an unobstructed line to [B]all [/B]corners of the Dwarf's square. Since the line doesn't [I]cross[/I] an occupied square (it only runs on top of a border), nobody directly in front of you will provide Soft Cover to anything one square to the left [I]or [/I]right of you. It's odd physics/geometry, but I think the rationale is that as the attacker, you can stand in any corner of your square to fire since you technically don't fill the entire square. Here's an important fact for everyone who fights in melee: Because the game uses squares, it also means that you can never avoid Soft Cover if you try to fire diagonally through people. You have to line up N-S, E-W. In other words, if people line up in the 1,2,3,4 squares...it would be impossible for a ranged attack to avoid Soft Cover from any position on the same plane. As a melee combatant, it's very important to always choose a corner when attacking. Hopefully that helps clear it up.[/sblock] [/QUOTE]
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