Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Yedan's Troubleshooters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arrowhawk" data-source="post: 5881209" data-attributes="member: 6679551"><p>Whyre assess the situation and turns to his comrades and speaks to them at volume that no creature from one hundred yards could hear,</p><p></p><p style="margin-left: 20px"><span style="color: Green"><strong>"We must decide now if we will undertake this task. We always have the option of returning to Amrovel and informing the mayor that we will need additional resources. </strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong></strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong>If we choose to proceed then here is my plan: </strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong></strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong>Were are too far to bring our advantage to bear. We must advance in groups of two. Bastion will follow Morgan. I will follow Evret. Mezcia will follow Colvin. Colvin you take take the left flank, Morgan, you take the middle. Evret, you take the right flank. Colvin, you will move first and set the pace, followed by Mezcia, then Morgan and Bastion, Evret and mysef.</strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong></strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong>We must advance to within 25' yards for the spell casters to be effective. So we should move quickly and do not tarry to attack until the casters are in range.</strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong></strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong>Once we are in range, Mezcia, Bastion, and myself, will concentrate on the right bowman...then on the left. We must focus our attacks on the same target. The quicker we reduce their numbers, the more quickly we will increase our advantage.</strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong></strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong>Colvin, Evert, and Morgan. Your job will be to keep the skeletons on the ground away from the rest of us. How you do that is up to you. But if you go on the offensive, concentrate your attacks on the weakest targets. </strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong></strong></span></p> <p style="margin-left: 20px"><span style="color: Green"><strong>I do not believe it is advisable for us to focus on the dwarf until last. He will be the hardest to kill and his followers, if that is what they are, would shred us."</strong></span></p> <p style="margin-left: 20px"></p><p></p><p>Whyre pauses for a few seconds to let his words sink in. He then looks at Colvin, then Bastion...</p><p></p><p style="margin-left: 20px"><span style="color: Green"><strong>"Colvin, if the skeletons are as corporal as the last time we fough them, tripping would be an excellent strategy. If you are successful, Morgan and Evret should converge on the fallen."</strong></span></p> <p style="margin-left: 20px"></p><p></p><p>And now with one last look at the group...</p><p></p><p><span style="color: green"><strong>"Do we take this path now...or choose another route?"</strong></span></p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5881209, member: 6679551"] Whyre assess the situation and turns to his comrades and speaks to them at volume that no creature from one hundred yards could hear, [INDENT][COLOR="Green"][B]"We must decide now if we will undertake this task. We always have the option of returning to Amrovel and informing the mayor that we will need additional resources. If we choose to proceed then here is my plan: Were are too far to bring our advantage to bear. We must advance in groups of two. Bastion will follow Morgan. I will follow Evret. Mezcia will follow Colvin. Colvin you take take the left flank, Morgan, you take the middle. Evret, you take the right flank. Colvin, you will move first and set the pace, followed by Mezcia, then Morgan and Bastion, Evret and mysef. We must advance to within 25' yards for the spell casters to be effective. So we should move quickly and do not tarry to attack until the casters are in range. Once we are in range, Mezcia, Bastion, and myself, will concentrate on the right bowman...then on the left. We must focus our attacks on the same target. The quicker we reduce their numbers, the more quickly we will increase our advantage. Colvin, Evert, and Morgan. Your job will be to keep the skeletons on the ground away from the rest of us. How you do that is up to you. But if you go on the offensive, concentrate your attacks on the weakest targets. I do not believe it is advisable for us to focus on the dwarf until last. He will be the hardest to kill and his followers, if that is what they are, would shred us."[/B][/COLOR] [/INDENT] Whyre pauses for a few seconds to let his words sink in. He then looks at Colvin, then Bastion... [INDENT][COLOR="Green"][B]"Colvin, if the skeletons are as corporal as the last time we fough them, tripping would be an excellent strategy. If you are successful, Morgan and Evret should converge on the fallen."[/B][/COLOR] [/INDENT] And now with one last look at the group... [COLOR="green"][B]"Do we take this path now...or choose another route?"[/B][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Yedan's Troubleshooters
Top