CapnZapp
Legend
In this thread I want to discuss what alternate mechanical benefits Inspiration can provide.
My concern with Inspiration providing advantage is how this short-circuits an important part of D&D as a game: the hunt for advantage. I realize storytellers love the fact that Inspiration can replace minmaxing your character build and using optimal tactics, but to me, that is the very disadvantage I seek to fix. Put simply, I don't like how without Inspiration you need to work hard for advantage in certain crucial areas but with Inspiration all it takes is making an effort as a roleplayer and there you have your advantage, and even worse: that you now don't have any reason for that build and those tactics (you already have advantage, you gain nothing by getting it twice).
This does not mean I don't like to roleplay characters or discount the value of playing according to your character's personality.
It only means I want a benefit from Inspiration that is separate from advantage. What suggestions do you have?
Let me give you a pair of examples of what I'm fishing for:
1) perhaps the simplest replacement would be granting you a +5 on your roll.
2) possibly a much too complicated replacement would be granting you a draw from something like the 4E-era collectible Fortune Cards
Zapp
PS. I'm not concerned here and now about the criticism for how you gain Inspiration and the deficiencies in the trait/flaw system used.
My concern with Inspiration providing advantage is how this short-circuits an important part of D&D as a game: the hunt for advantage. I realize storytellers love the fact that Inspiration can replace minmaxing your character build and using optimal tactics, but to me, that is the very disadvantage I seek to fix. Put simply, I don't like how without Inspiration you need to work hard for advantage in certain crucial areas but with Inspiration all it takes is making an effort as a roleplayer and there you have your advantage, and even worse: that you now don't have any reason for that build and those tactics (you already have advantage, you gain nothing by getting it twice).
This does not mean I don't like to roleplay characters or discount the value of playing according to your character's personality.
It only means I want a benefit from Inspiration that is separate from advantage. What suggestions do you have?
Let me give you a pair of examples of what I'm fishing for:
1) perhaps the simplest replacement would be granting you a +5 on your roll.
2) possibly a much too complicated replacement would be granting you a draw from something like the 4E-era collectible Fortune Cards
Zapp
PS. I'm not concerned here and now about the criticism for how you gain Inspiration and the deficiencies in the trait/flaw system used.