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Yet another alternate magic system
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<blockquote data-quote="Pbartender" data-source="post: 913286" data-attributes="member: 7533"><p>Actually, I did mean spellcraft. I hadn't realized you were making a new skill too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Remember you could also give synergy on this skill check from Knowledge (arcana). Feats such as Skill Focus could also enhance it.</p><p></p><p></p><p></p><p>Correct.</p><p></p><p></p><p></p><p>Correct.</p><p></p><p></p><p></p><p>Not quite. I was suggesting that the subdual damage be equal to Spell level + Caster level. It makes it easy on the math, since the skill check DC is just the subdual damage + 10.</p><p></p><p>So a 1st level caster casting a Magic Missile would take 2 points of subdual, A 5th level caster casting magic missile would take 6 points of subdual. Of course, using this method, the 5th level caster couls choose to tone down the MM to 1st caster level, and only take 2 points. Make sense?</p><p></p><p>Cast at their <em>minimum</em> caster levels (for Cleric or Wizard), spells woud deal the following subdual damage...</p><p></p><p>0th - 1 point</p><p>1st - 2 points</p><p>2nd - 5 points</p><p>3rd - 8 points</p><p>4th - 11 points</p><p>5th - 14 points</p><p>6th - 17 points</p><p>7th - 20 points</p><p>8th - 23 points</p><p>9th - 26 points</p><p></p><p>Remember, an average 10th level Wizard with a constitution of 12 would have about 35 hit points, and he could cast up to 5th level spells.</p><p></p><p>Be warned, I've never really had a chance to play test these ideas.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 913286, member: 7533"] Actually, I did mean spellcraft. I hadn't realized you were making a new skill too. :) Remember you could also give synergy on this skill check from Knowledge (arcana). Feats such as Skill Focus could also enhance it. Correct. Correct. Not quite. I was suggesting that the subdual damage be equal to Spell level + Caster level. It makes it easy on the math, since the skill check DC is just the subdual damage + 10. So a 1st level caster casting a Magic Missile would take 2 points of subdual, A 5th level caster casting magic missile would take 6 points of subdual. Of course, using this method, the 5th level caster couls choose to tone down the MM to 1st caster level, and only take 2 points. Make sense? Cast at their [i]minimum[/i] caster levels (for Cleric or Wizard), spells woud deal the following subdual damage... 0th - 1 point 1st - 2 points 2nd - 5 points 3rd - 8 points 4th - 11 points 5th - 14 points 6th - 17 points 7th - 20 points 8th - 23 points 9th - 26 points Remember, an average 10th level Wizard with a constitution of 12 would have about 35 hit points, and he could cast up to 5th level spells. Be warned, I've never really had a chance to play test these ideas. [/QUOTE]
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Yet another alternate magic system
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