IndyPendant
First Post
This time however, I think I've got it. The following has been added to my House Rules file as a beta; I post it here to get the excellent responses I've come to expect from the posters here--both in support of my ideas, and when you guys rip me to shreds. : ) So, here it is. Tell me what you think.
Sorcerors in 3.5e are in my opinion the only class that wasn’t quite balanced. However, they are hardly the useless classes that (for example) rangers once were in 3.0e. Still, it is hard to refute that they are the weakest of all the ‘core’ classes now, whereas the rest of the classes have achieved as close a balance as they likely ever will. Therefore, I have initiated two main changes to the Sorceror class: Class Skills and Class Features.
Class Skills
The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features
Familiar: The sorceror no longer gets a familiar as a class feature.
1st level: Eschew Materials
Sorcerers gain their spells from innate, inborn power. Because of this, they have no need to worry about material components--they are, in essence, their own material components. A character with one sorceror level gains the feat Eschew Materials when casting sorceror spells. If a spell has more costly material components, the sorceror still does not need to obtain the material component; if he chooses, he may instead pay a price in experience points for casting the spell. The sorcerer then pays 1/25th of the gold-piece cost of the component in XP (minimum loss of 1 XP). Thus, if a sorcerer casts stoneskin, but does not possess the required 250 gp worth of diamond dust, the sorcerer instead pays 10 XP (250 divided by 25 is 10). Spells that already require an expenditure of experience points are handled normally, in addition to this ability. The sorceror chooses whether to use a material component or spend xp at the time each spell is cast, and any spells cast using this ability are not considered metamagically enhanced.
5th level: Heighten Spell
A character with five sorceror levels gains the feat Heighten Spell when casting sorceror spells. He can at will use a higher level spell slot for a lower level spell, as per the feat; in all ways, including save DC’s, it is then considered to be a spell of that level. Any spells cast using this ability are not considered to be metamagically enhanced.
10th level: Improved Counterspell
A character with ten sorceror levels gains the feat Improved Counterspell for sorceror spells.
15th level: Silent Spell
A character with fifteen sorceror levels gains the feat Silent Spell when casting sorceror spells. However, unlike the feat, a silenced spell does not use a spell slot one level higher, and any spells cast using this ability are not considered to be metamagically enhanced.
20th level: Still Spell
A character with twenty sorceror levels gains the feat Still Spell when casting sorceror spells. However, unlike the feat, a stilled spell does not use a spell slot one level higher, and any spells cast using this ability are not considered to be metamagically enhanced.
Edit: Switched the Silent Spell and Still Spell abilities.
Sorcerors in 3.5e are in my opinion the only class that wasn’t quite balanced. However, they are hardly the useless classes that (for example) rangers once were in 3.0e. Still, it is hard to refute that they are the weakest of all the ‘core’ classes now, whereas the rest of the classes have achieved as close a balance as they likely ever will. Therefore, I have initiated two main changes to the Sorceror class: Class Skills and Class Features.
Class Skills
The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
Class Features
Familiar: The sorceror no longer gets a familiar as a class feature.
1st level: Eschew Materials
Sorcerers gain their spells from innate, inborn power. Because of this, they have no need to worry about material components--they are, in essence, their own material components. A character with one sorceror level gains the feat Eschew Materials when casting sorceror spells. If a spell has more costly material components, the sorceror still does not need to obtain the material component; if he chooses, he may instead pay a price in experience points for casting the spell. The sorcerer then pays 1/25th of the gold-piece cost of the component in XP (minimum loss of 1 XP). Thus, if a sorcerer casts stoneskin, but does not possess the required 250 gp worth of diamond dust, the sorcerer instead pays 10 XP (250 divided by 25 is 10). Spells that already require an expenditure of experience points are handled normally, in addition to this ability. The sorceror chooses whether to use a material component or spend xp at the time each spell is cast, and any spells cast using this ability are not considered metamagically enhanced.
5th level: Heighten Spell
A character with five sorceror levels gains the feat Heighten Spell when casting sorceror spells. He can at will use a higher level spell slot for a lower level spell, as per the feat; in all ways, including save DC’s, it is then considered to be a spell of that level. Any spells cast using this ability are not considered to be metamagically enhanced.
10th level: Improved Counterspell
A character with ten sorceror levels gains the feat Improved Counterspell for sorceror spells.
15th level: Silent Spell
A character with fifteen sorceror levels gains the feat Silent Spell when casting sorceror spells. However, unlike the feat, a silenced spell does not use a spell slot one level higher, and any spells cast using this ability are not considered to be metamagically enhanced.
20th level: Still Spell
A character with twenty sorceror levels gains the feat Still Spell when casting sorceror spells. However, unlike the feat, a stilled spell does not use a spell slot one level higher, and any spells cast using this ability are not considered to be metamagically enhanced.
Edit: Switched the Silent Spell and Still Spell abilities.
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