Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!

In the interest of working out a more swashbuck-ly concept would it be possible to propose a new class so long as it has a feel that fits in? I'd be happy to put a rough draft together if you don't have the time. I was thinking along the lines of a small loosely associated guild of rogue/psion Dolathi explorers originally founded by an Eldritch Infiltrator that managed to alter hir mind enough to learn a piece of the Dragonlord's power.

If something like that would be acceptable, my character would be a former pirate captain. Self perceiving a female but taking a male form to keep the crew in line, the sea dogs mutinied when she took on a male lover.
 

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pallandrome said:
Quick question, how would knowledge (geography) translate into Spelljammer, if it even does?
It exists, but is not as useful as Knowledge (Spelljamming) and Knowledge (The Spheres). In general, anyone with Know: Geo or Know: Arc gets Know: Spellj, and anyone with Know: Geo or Know: Planes gets Know: Spheres. In practise, I should get better at spelling that out.
 

Voidrazor said:
In the interest of working out a more swashbuck-ly concept would it be possible to propose a new class so long as it has a feel that fits in? I'd be happy to put a rough draft together if you don't have the time. I was thinking along the lines of a small loosely associated guild of rogue/psion Dolathi explorers originally founded by an Eldritch Infiltrator that managed to alter hir mind enough to learn a piece of the Dragonlord's power.

If something like that would be acceptable, my character would be a former pirate captain. Self perceiving a female but taking a male form to keep the crew in line, the sea dogs mutinied when she took on a male lover.
I'm sorry, but no. There are good reasons why only Valsians can be Dragonlords and why Dolathi can't be Psions. Actually, Dragonlords are technically not Psionic--they are a pseudo-blend that counts as magic vis-a-vis psionics/magic transparency. In fact, in my setting, usually Psionics Is Different (see XPH for variant), but not the Dragonlord psionics.

The background sounds very interesting though--you might be interested in Dweomereater, perhaps. They are roguishly skillful and twist the spells of others.
 

Hehe, that's what I figured, but I just wanted to check to be sure. I'm writing out Bardach's history of pirating, freebooting, and privateering ever since he was a press-ganged young lad. Lives life for the ship and sail now, though he does remember home fondly. Stuck in a rough spot after an attempted mutiny aboard the last ship where he served damaged it beyond repair (and almost beyond the point of limping to port), so now he's on the lookout for a new job.
 


Rystil Arden said:
I'm sorry, but no. There are good reasons why only Valsians can be Dragonlords and why Dolathi can't be Psions. Actually, Dragonlords are technically not Psionic--they are a pseudo-blend that counts as magic vis-a-vis psionics/magic transparency. In fact, in my setting, usually Psionics Is Different (see XPH for variant), but not the Dragonlord psionics.

The background sounds very interesting though--you might be interested in Dweomereater, perhaps. They are roguishly skillful and twist the spells of others.

In that case, would it be possible to blend the idealist noble and the pirate captain concepts together to make a down on her luck Valsian privateer psi-rogue? Failing that, a Dweomereater might be of interest. Although, to be honest, mechanically a psi-rogue seems far superior to a sorceror-rogue (stealth manifestation, 3rd level abilities, access to more than one 3rd level ability when acquired, etc.). I don't suppose Dweomereaters cast as wizards?
 


Voidrazor said:
In that case, would it be possible to blend the idealist noble and the pirate captain concepts together to make a down on her luck Valsian privateer psi-rogue? Failing that, a Dweomereater might be of interest. Although, to be honest, mechanically a psi-rogue seems far superior to a sorceror-rogue (stealth manifestation, 3rd level abilities, access to more than one 3rd level ability when acquired, etc.). I don't suppose Dweomereaters cast as wizards?
None of these races have access to psionics except for the Dragonlord casting which counts as magic. Dweomereaters cast sort of like Wizards, yes.
 

Rystil Arden said:
Shayuri--Maybe a Sidhe?
Fenris--rolled
Kralin--no roll
pallandrome--Albatross Animist
Avalon(R)--Praetor Warmage
Verbatim--Pleb Ronin
Gli'jar--Maybe a Shaman?
Voidrazor--Maybe a Praetorian Archon?
Nephtys--Dragonlord
Well, that's two race/class combinations I have in your other games that have reappeared here as prospective characters... most amusing. :lol:
 

Here she is. The background is a bit vague since I don't really know what happened to her on Chulit, but it looks like it might cover those events somewhat.
Or maybe those events never happened to her. Maybe she's the Clone of the original Alexia (a common enough form of life-insurance for such a rich and powerful Dragonlord family), activated when Alexia1 was killed by her captors. Then, when Alexia1 was returned to life by the Great Spirit of Chulit there was two of them running around causing mischief, (Alexia1 perhaps with a changed alignment), one of them in this game the other one in whatever remains of Viridian Plague. Eventually, presumably, she would run into herself and have to fight the other self to the death to reclaim her place in the family. Could be fun.

[sblock=everyone]
Alexia Azi the Lost (formerly Lady Alexia Azi Valthyne)

Female Valsian Dragonlord level 5 (Telepath)
Species: Valsian (-2 Con, +4 Int, +4 Cha)

Alignment: Neutral Evil
XP:

Str: 11/+0
Dex: 15/+2
Con: 18/+4 (16-2+4)
Int: 22/+6 (17+4+1(+2 for spellcasting))
Wis: 12/+1
Cha: 19/+4 (15+4(+2 for spellcasting))

Hp: 36 (4+4d4+24)
Initiative: +2
BaB/Grapple: +3/+3
Attack: +3
Damage:
Move: 30 (20)

Fort: 3 (1+1)
Ref: 4 (1+2)
Will: 6 (4+1)

Skills: 55 sp
Bluff: 15 (8+5+2(syn))
Concentration: 9 (8+1)
Diplomacy: 15 (8+5+2(syn))
Knowlege (Nobility and Royalty): 14 (8+6)
Knowlege (Psionics): 14 (8+6)
Psicraft: 16 (8+6+2(syn))
Sense Motive: 9 (8+1)


Languages:
Valsian, Altanian, Eldish, Mojin, High Praetorian, Draconic, Infernal.

Feats: lvl: 1,1,3,5.
Spell Prodigy
Psionic Meditation
Expand Knowlege (Astral Construct)
Empower Power

Racial and Class Abilities:
+2 Bonus feats, Draconic Pet, Siphon Power +2.
Power Leech: Every time a Valsian is targetted by a spell that directly creates a magical effect on the Valsian (so Hold Person, Charm Person, and Eagle's Splendour for example, rather than Melf's Acid Arrow which creates an arrow and then shoots it out), the Valsian drains a little bit of the power into herself, regaining 1 hit point per spell level.

Gem Affinity (Ruby): Based on hair and eye colour, each Valsian has an affinity with a particular jewel. Any time they use a dorje or other psionic item made from the same jewel type, if it recreates a psionic affect, they can use their affinity to add the effects of a metapsionic feat that costs 2 Power Points or less for free, though they still expend focus as usual.


Power Points/ Day: 103 (64(base)+21(int)+15(cha)+3(Valsian))

Powers Known:
0 (7): Mend, Mage Hand, Detect Psionics, Message, Prestidigitation, Light.
1 (9): Astral Construct*, Charm (psionic), Force Screen, Inertial Armour, Mind Link, Defensive Precognition, Vigor, Comprehend Languages, Silent Image, Ray of Enfeeblement.
2 (6): Specified Energy Adaptation, Share Pain, Command Undead, Glitterdust, Mirror Image, Web.
3 (5): Energy Wall, Hostile Emphatic Transfer.

Draconic Pet:

Coiyared the Devourer
Wyrmling Black Dragon
Age: Wyrmling
Size: T
Hit Dice (hp): 4d12+4 (30)
Str: 11
Dex: 10
Con: 13
Int: 8
Wis: 11
Cha: 8
Base Attack/Grapple: +4/–4
Attack: +6
Fort Save: +5
Ref Save: +4
Will Save: +4
Breath Weapon (DC): 2d4 (13)
Space/Reach: 2-1/2 ft./0 ft. (5 ft. with bite)
1 Bite: 1d4
2 Claws: 1d3
Speed: 60 ft., fly 100 ft. (average), swim 60 ft.
Initiative: +0
AC: 15 (+2 size,+3 natural), touch 12, flat-footed 15
Special Abilities: Immunity to acid, water breathing
Feats and Skills:
Flyby Attack, Multiattack, Weapon Focus (bite)
Listen 7, Spot 7, Sense Motive 7, Knowlege (dragons) 6, Intimidate 6.


Her Equipment (worn):

Belt of Health (worn under clothes) +4: 16'000 gp
Ring of Sustenance: 2500 gp
Ring of Endure Elements: 1000 gp

Fine Woolen cloak 1gp (conceals all but her face, which is in shadows)
Royal Outfit 250 gp
Gold and black pearl earrings: 100 gp
3 golden Hair pins: 150 gp
Ruby necklace: 1000 gp
Fan: 100 gp

354 gp


Hireling Butler (Expert level 1): Cost 3sp/day
Jeeves.
HP: 6


Carrying capacity: 38 lb. or less 39–76 lb. 77–115 lb.
Skills:
Profession(Butler): 4
Knowlege(Nobility and Royalty): 4
Knowlege(History): 4
Speak Language: Celestial, Seelie, Altanian, High Preatorian, Lacerta, Feldori.

Languages: Valsian, Celestial, Seelie, Altanian, High Preatorian, Lacerta, Feldori.

Jeeves Equipment:
His clothes, rations, backpack, rope, soap, lantern+oil, bedroll, canteen, etc. 100 gp

her equipment, carried by Jeeves:
Royal Outfit x3: 600 gp
Noble Outfit x2: 125 gp
Masterwork Ivory Folding Chair: 200 gp
Waxed Silk Umbrella: 20 gp

--

Appearance:
By any account a strikingly beautiful woman, with brilliant ruby eyes that can turn from piercingly cool to radiant beacons of joy in a moment and hair the same hew beautifully coiffed in an elaborate and timeless arrangement, held by three golden hair-pins.
Her skin is light and creamy, with the slightest hint of a tan. Besides the black on her eyebrows and lashes she uses no make-up, finding that it tends to lessen her beauty.
Her jewelry and clothes, though elaborate and ancient, conveys a sence of effortless elegance.

Personality:
A polite veneer over a sometimes fiery temper and a calm self-assurance of her own worth. Alexia believes in the manifest destiny of her people and her great House, but she does not carry some of the prejudices common amongst her people. Recent events have left her confidence somewhat shaken, yet she keeps her insecurities to herself.

Background:
She had a happy and mostly unremarkable noble upbringing that molded her into a spoiled manipulator. Because she was mostly raised by payed servants she didn't form any close bonds with her parents, but holds some affection for her younger sister Aliandra [Seeten's Diplomatic Immunity character].
Excelling in her studies, she found herself with a lot of free time and in her teenage years developed a few bad habits for a young noble lady. It was never difficult for her to sneak off incognito into the crowded streets of the nearby trading city to find herself exotic new drugs and exotic new lovers. It was a game she liked to play on occasion, and it never seemed to end badly. Oh, she had to kill a fool or two, but she was never in any real danger. Eventually her responsibilities within the family grew and she found herself with less time over for her adventurous pursuits. Instead she threw her efforts into managing parts of the family business.
It was on a prospecting trip to the jungle planet of Chulit that she was cast out onto the path she now is forced to walk. Captured and tortured she found no other way out but to betray the interests of her family. The Valthynes being an unforgiving lot cast her out, stripped her of her family name and sent her to the foulest hive of scum and villainy in the known universe in exile with but the simplest of her belongings. She now seeks to avenge that injustice and redeem herself in the eyes of her people.[/sblock]
 
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