Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!


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Rystil Arden said:
I haven't actually picked yet. If we keep Kirkesh, we're still down three PCs, so recruiting is still open.
Cool. I'll need to resolve his XP and such then.

Where is that OOC thread...
 


Here's the final version, assuming no mistakes, of Valerie, the Witch.

[Sblock]Name: Valerie
Race: Rowaini
Class/Level: Witch 5
Gender: Female
Exp 10900

Desc
Valerie is beautiful, even for a people renowned for their beauty. Statuesque in proportions, with long flowing black hair and clear, flawless fair skin; the only feature more striking than her body are her brilliant emerald-hued eyes. She considers her physical beauty to be a valuable tool, and her mode of dress determines how she uses it; either through seductive display, or chaste concealing. Her own tastes, unencumbered by outside needs, ar for brightly colored long skirts or sarongs, with half-length tops, lots of jewelry and often a cape or cloak, just for dramatic flair.

Strength (STR) 11
Dexterity (DEX) 14
Constitution (CON) 14
Intelligence (INT) 12
Wisdom (WIS) 16
Charisma (CHA) 22

Alignment: Neutral
AC: 13
Hit Points: 5d6+10
Movement: 30'

Init: +2
Base Attack Bonus: +2
Melee Attack: +2
Ranged Attack: +4
Fort: +5
Reflex: +5
Will: +9

Race Abilities
Rowaini Craftmanship: Rowaini get +3 racial bonus on all Craft skills. A Rowaini artisan who puts her heart and soul into her work (by spending 1 xp per day), assuming she succeeds at the Craft skill check, treats her result as if she had voluntarily raised the DC to be equal to the check result. Also, the results are doubled. This results in fine quality craftmanship quite quickly. They can also craft Masterpiece weapons, which give +2 to attack instead of +1 like masterwork, but these cost 10x as much as a masterwork weapon.

Legendary Item:
Staff of the Storm's Wrath - A length of oak, with a livid burn running black down one side and a knot with the heartstone forming a bulb at the tip. This staff allows any spell with the Air, Water, or Electricty descriptors to be cast as if with the Enlarge Spell feat, with no modification to spell level or casting time.

Class Abilities:
Witch Familiar
Brew Potion
Magical Artisan: Potion
Augmented Reagents
Bonus Metamagic Feat

Skills:20+20
Bluff (Cha) +11 (5 ranks + 6 Cha)
Concentration (Con) +7 (5 ranks + 2 Con)
Craft: Jewelry (Int) +9 (5 ranks + 1 Int + 3 racial)
Diplomacy (Cha) +9 (1 rank + 6 Cha + 2 Synergy)
Heal (Wis) +8 (5 ranks + 3 Wis)
Knowledge (nature) (Int) +6 (5 ranks + 1 Int)
Knowledge (arcana) (Int) +6 (5 ranks + 1 Int)
Listen (Wis) +5 (2 ranks + 3 Wis)
Spellcraft (Int) +8 (5 ranks + 1 Int +2 synergy)
Spot (Wis) +5 (2 ranks + 3 Wis)

Feats
1 Eschew Materials
3 Energy Substitution: Electricity
Bonus: Born of Three Thunders

Languages - Rowaini, Eldish

Spellcasting (CL5, Base DC 16)

Slots Per Day
0 - 11/11, 1 - 12/12, 2 - 9/9, 3 - 3/3

Druid Spells Prepared
5 0 - Create Water, Detect Magic, Cure Minor Wounds, Guidence, Purify Food and Drink
4 1 - Cure Light Wounds x2, Produce Flame (electrical), Shillelagh
3 2 - Summon Swarm, Barkskin, Bear's Endurance
2 3 - Cure Moderate Wounds, Neutralize Poison

Arcane Spells Known
6 0 - Light, Mage Hand, Prestidigitation, Arcane Mark, Message, Acid Splash
4 1 - Shield, Grease, Charm Person, Disguise Self
2 2 - Scorching Ray, Mirror Image

Money - 588gp 4sp

Weapons -
Staff of the Storm's Wrath - A length of oak, with a livid burn running black down one side and a knot with the heartstone forming a bulb at the tip. This staff allows any spell with the Air, Water, or Electricty descriptors to be cast as if with the Enlarge Spell feat, with no modification to spell level or casting time.

Armour -
None

Gear -
- In haversack
Bedroll, 1sp, 5lbs
Blanket, 5sp, 3lbs
50' silk rope, 10gp, 5lbs
Tent, 10gp, 20lbs
Waterskin, 1gp, 4lbs
10 days trail rations, 5gp, 10lbs
Everburning Torch, 110gp, 1lb

- On person
2 scroll cases, 2gp, 1lb
2 belt pouches, 2gp, 1lb

- In Pouches
Small steel mirror, 10gp, .5lb
Money

Magic -
Handy Haversack, 3000gp
Ring of Protection +1, 3000gp
Vest of Resistance +2, 6000gp

Crafted Potions 2260 gp / 100exp
3 Cure Mod Wounds
3 Barkskin +2
3 Lesser Restoration
2 Spider Climb
2 Bear's Endurance
2 Bull's Strength
2 Cat's Grace
3 Resist Energy

Background:

My name is Valerie, but like most witches, I have more than one. Secrets...yes, I have those too, and pain, and hardship...for those are crucible that a strong soul is forged in. And no witch can afford to have a weak soul.

I was born Valaja (valla-ya) d'Onero, a daughter of Duke Ulric d'Onero. Third daughter, I should add. Youngest of the house. Youngest and most troublesome. While my eldest sister fawned over courtiers and giggled about marriage, and my middle sister practiced her cooking and loomcraft, I was more interested in the grounds; the garden, the river. More than once I was reprimanded for riding too far, out away from the white walls of the castle into the 'wilds' beyond. Perhaps I should have listened when they said there were monsters out there. It was too very long before I gained the notice of one.

She came at midnight. I woke without knowing why, to see a dark figure standing at the foot of my bed. I drew breath to scream, but with a gesture she silenced me, filling me with an artificial calm. Then she spoke.

"Hush, child and let your elder speak afore you jump to conclusions. I've seen you about, riding around where no child of civilization ought to be. I've followed you, veiled to the eye, and seen what's writ on your heart."

We talked long that night...or I should say she did, for it was she that did most of the talking. The name she gave me was Erin, and she was a witch; living a quiet solitary life in the woods that I had frequented. She offered to teach me her ways, and said that she could feel the gift of it in me. Lured, as ever, by the promise of adventure and power, I accepted. The teaching would be free though, of course. Each time we met, she would question me. The questions were ordinary; who was doing what, what the Duke and his wife, my mother, were talking about, what rumors were swirling in the court... I didn't realize at the time that I was not only to be a witch in Erin's coven, but also the equivalent of a drinking glass set to the door of my father's court. And later on, a more direct agent as well.

As I learned spells, Erin would set me tasks. Charm this man who passes by this shop at this time of night. Set a swarm on the horse drawing a wagon gilt in gold as it left the city. When on witch's business, I took to wearing a featureless wooden mask, just in case someone pierced the glamours I cloaked myself with. Even if the illusion fell, my face would be concealed.

In time, I learned why Erin had chosen to act through me, even though her own powers were much stronger. Rumors of witchcraft started to spread. A few legitimate victims of the craft spawned a crowd of people who superstitiously believed themselves to have been victims. Indeed, once witchcraft was openly suspected, EVERYTHING became the doing of witches. Bad harvests. A nasty bout of flu that swept the city. And everyone "knew somebody" who'd seen cats dancing around spoiled milk or some such nonsense.

Erin left for good around that time, admonishing me, "You'd do well to come with me. The hammer will fall in this town soon, and no one...even a duke's daughter...will be safe. A witch has no family but her sisters."

I refused then. I wasn't ready to just abandon who I thought I was. And I knew my father wouldn't call for the 'hammer,' the Malleus Maleficarum, lightly. He was a stolid, steadfast man. Not given to superstitions. I had stopped casting spells on people and things, hoping that in the absence of actual supernatural events, things would quiet down.

Then the Hammer fell on us, and my life as it had been was shattered.

I sense my story is running long, so I won't try to paraphrase the exact words. Frankly, to do so would be to relive a moment I have no wish to relive. My father confronted me, and I had no choice but to admit that I had been the witch; though most of the rumors were untrue. I didn't mention Erin, even then. I knew she had used me...but I had used her too. Besides, it would seem like a cop-out; a coward's ploy. Blame -another- witch! With the Hammer at the gate, and the town being whipped into a mob, we had no choices left to us.

I fled. Father let me go, but since he would be claiming to be under a spell, I couldn't go back. I was saying goodbye. It hurt more than I imagined it could, even as I avoided the growing mobs and the watchful inquisitors, and made my way for the great skyship port.

I had enough money for passage to the distant, unlikely port of Jhaar...seedy and barbaric, but for those reasons probably the safest place for me to hide. And hide I did...making a living crafting fine jewelry...most of it made from gold and gems of questionable pedigree...and making the occasional draught.

Now it's been long enough, and this TALE has certainly been long enough. I want to leave this place, and since I cannot go home, perhaps I will travel around for a while and see the Spheres for myself. Surely there must be a ship that can use what talents I have to offer.[/sblock]
 
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Here is Nazrill.

Nazrill[sblock]Nazrill
Lacerta Shaman 5
Experience Points 11250
Alignment: Neutral
Homeworld: Chuliit


Height: 6’10”
Weight: 238lbs
Eyes: yellow
Skin: Strongly keeled, pointed, elongate deep red dermal plates cover his reptilian head, slowly darkening around his neck and shoulders, transitioning to black on his upper arms and torso. The color transition slowly progresses from black to indigo towards the end of his long whiplike tail and his clawed fingers and feet. A single horn covers his nose and a cluster of ornate elongated rear facing spine like plates cover each of the burning yellow eyes.
Code:
Age: 28[/b] 

[b]Str:[/b] 17, 19  (+3), (+4) [13 base, +2 racial, +2 enchantment], [as preceding,  +2 Totem Affinity]
[b]Dex:[/b] 11 (+0) [11 base, -2 racial]
[b]Con:[/b] 16 (+3) [16 base] 
[b]Int:[/b] 14 (+2) [12 base, +2 racial]
[b]Wis:[/b] 20 (+5) [16 base, +4 racial]
[b]Cha:[/b] 18 (+4) [17 base, +1 level]

[b]Class and Racial Abilities[/b]
+2 Str, -2 Dex, +2 Int, +4 Wis; Monstrous Humanoid type; Darkvision 60 feet; Natural Attacks (3 attacks -- 2 claws 1d6 damage [primary], bite 2d6 damage [secondary (normal 1d8 modified due to feat)]. The secondary attack can be used in conjunction with iterative weapon attacks with the hands); +3 Natural Armour; Totem Affinity (Crocodile: 1/day for 5 minutes); +2 to strength & +2 to hide and swim checks; Turn Spirits 7/day; Spirit Companion; Spirit Sense; Spirit Empathy +9; Spirit Pact; Channel Spirit 1/day.

[b]Armour Class: [/b] 14 (10 base, +3 natural, +0 armour, +1 deflection) [touch 11, flat-footed 14]
[b]Armour Check Penalty: [/b] 0
[b]Arcane Spell Failure: [/b] 0%
[b]Hit Dice: [/b] 5d8+15 (8,4,6,5,8)
[b]Hit Points: [/b] 46
[b]Initiative: [/b] +3
[b]Speed: [/b] 30 feet base

[b]Base Attack Bonus/Grapple: [/b] +3/+6

[b]Weapons[/b]
+6 melee [1d6+1d6(acid)+3; 20/x2; slashing; 2 claws] and +1 melee [2d6+1d6(acid)+1; 20/x2; piercing; bite]
+7 melee [1d6+1d6(acid)+4; 20/x2; slashing; 2 claws] and +2 melee [2d6+1d6(acid)+2; 20/x2; piercing; bite] (Totem Affinity)

[b]Saves:[/b]
Fortitude +7 [+4 Class base, +3 Con] or +6 [+4 Class base, +3 Con, -1 Con loss from Spirit of Darkness]
Reflex +1 [+1 Class base]
Will +11 [+4 Class base, +5 Wis, +2 feat]

[b]Skills [48 points; max ranks: 8][/b]
Balance +2  [0 ranks (cc), +0 Dex, +2 racial]
Concentration +10, +9  [7 ranks, +3 Con], [7 ranks, +3 Con, -1 Con loss Spirit of Darkness]
Craft (fetish) +4 [2 ranks, +2 Int]
Craft (alchemy) +3 [1rank, +2 Int]
Diplomacy +8 [4 ranks, +4 Cha]
Handle Animal +4 [0 ranks, +4 Cha]
Heal +10, +12 (circumstance) [5 ranks, +5 Wis, +2 circumstance]
Hide +2 [0 ranks, +0 dex, +2 Totem affinity]
Jump +3 [0 ranks (cc), +3 Str]
Knowledge (nature) +12 [6 ranks, +2 Int, +2 Spirit Sense, +2 synergy Survival]
Knowledge (spirits) +11 [7 ranks, +2 Int, +2 Spirit Sense]
Listen +6 [1 ranks, +5 Wis]
Profession 0 []
Ride +0 [0 ranks, +0 Dex],
Sense Motive +6 (2pts) [1 rank (cc), +5 Wis]
Speak Language [points] ()
Spellcraft +7 [5 ranks, +2 Int]
Spot +6 [1 rank, +5 Wis]
Survival +11 or +13 (aboveground) [6 ranks, +5Wis, +2 synergy Knowledge (nature)]
Swim +6 [1 ranks, +3 Str, +2 Totem affinity].

[b]Feats:[/b]
1 Iron Will
3 Improved Natural Attack (Bite) 

[b]Languages:[/b]  Yharzu, Feldori, Eldish, 

[b] Spirits (max spirit pacts: 9 + spirit companion)[/b]

Thalo (Child of the Void), Spirit Companion [domains: protection, dream]

Vaejovid, Minor Scorpion Spirit [domain: destruction; 1st level]
[I] Leave an offering of food whenever you come across vermin[/I]
Lyss, Minor Wolf Spirit [domain: animal; 1st  level]
[I] Never kill an animal except for food purposes and use every part of the kill[/I]
Tigil, Minor Tree spirit [domain: plant; 1st level]
[i] Spread the seeds of plants you come across when you travel through the wildlands[/i]
Nyssa, Minor Ancestral Spirit [domain: charm; 1st level] (SRD)
[i] When you favor me seek to alter others views through skill in persuasion rather than blunt force[/i]

Larix, Lesser Crocodile Spirit [domain: scalykind; 3rd level] (SRD)
[i] Like the crocodile, make your bite a ferocious weapon[/i]
(feat- improved natural attack (bite)
Kerilia, Lesser Spirit of the Winds [domain: weather; 3rd level](SRD)
[i] When you favor me, pay homage by burning incense in the four cardinal directions, fireweed to the north, bitterroot to the west, makko power to the south and myrrh to the east.[/i]
Zaocys, Lesser Ancestral Spirit [domain: travel; 3rd level]
[i] Explore your surroundings leave no stone unturned, path unwalked, or vista unseen[/i]

Ptyx, Major Spirit of Darkness [domain: darkness; 5th level] (SRD)
[i] When you favor me, make my sigil upon your body using a mixture of ash and fresh drawn blood[/i]
(The act of drawing the ash-and-blood sigils on his body creates a powerful darkness aura that allows affinity with the spirit. However, the bloodletting and infusion comes at a price. Whenever he honours the Darkness spirit to gain his domain, he suffers a temporary loss of 2 Con as the spirit feeds in return for his power. This ability damage cannot be healed by normal means, though it fades immediately when he honours new spirits the next day. If it is somehow healed, the markings are erased, and the Darkness Spirit is no longer honoured that day.

Crataegus, Greater Dinosaur Spirit [domain: Bestial; 7th level](BOVD)
[I]Tooth and claw are to be your only weapons from this point forward, and you shall partake of your kill like the beast. With every new moon you will provide host to the beast. In giving him reign over you, you will be linked to your heritage and your power keeping you as one with the beast. [/i]
(Once a moon, the beast will descend upon you and overwhelm your faculties, thus keeping you in tune with the beast, with your heritage and your power, though like the beast, you need not eat of something that is poisonous or inedible). 

[b]Favoured Spirits (max favoured spirits: 4 + spirit companion)[/b]
Thalo (Child of the Void), Spirit Companion [domains: protection, dream]

Vaejovid, Minor Vermin Spirit [domain: destruction; 1st level]
Zaocys, Lesser Ancestral Spirit [domain: travel; 3rd level]
Ptyx, Major Spirit of Darkness [domain: darkness; 5th level] (SRD)
Crataegus, Greater Dinosaur Spirit [domain: bestial; 7th level](BOVD)

[b]Spells Prepared[/b]
Spells per Day (0-10/1st- 9+1/2nd-5+1/3rd-4+1); Save DC = 15 + spell level
Spontaneuosly cast cure and summon nature’s ally spells.

0-level – detect magic x3, guidance x2, resistance x2, purify food and drink x2, read magic
{spontaneous cure minor wounds 1}
1st-level –produce flame, endure elements x2, jump, bless, doom longstrider, magic fang x2
{spontaneous cure light wounds 1d8+5 or summon nature’s ally I}
2nd-level – inflict moderate wounds, spiritual weapon, barkskin, resist energy, summon swarm, bulls strength
{spontaneous cure moderate wounds 2d8+5 or summon nature’s ally II}
3rd-level –searing light, bestow curse, call lightning, poison 
{spontaneous cure serious wounds 3d8+5 or summon nature’s ally III}

[b]Domain Spells:[/b] 1st, Sleep; 2nd, Locate Object, 3rd, Blacklight

[b]Equipment:[/b]

Backpack [2 lb]
-- Antitoxin (4) [0 lb]
-- Bedroll [5 lb]
-- Healer’s Kit (2) (20 uses) [2 lb]
-- Sack (2) [1 lb]
-- Waterskin [4 lb]
-- Tanglefoot bag [4lb]
--Alchemist fire (4) [4lb]
--Thunderstone (2) [2lb]

Pouch, Belt [0.5 lb]
-- Flint & Steel [0 lb]
-- Money (300)

Spell Component Pouch [2 lb]
-- also contains all foci for known spells

[b]Weight Carried:[/b] 26lb

[b]Carrying Capacity[/b] [17 Strength]
[b]Light: [/b]  86 lb. or less; [b]Medium: [/b]  87-173 lb.; [b]Heavy: [/b]  174-260 lb.;
[b]Lift (over head): [/b]  260 lb.; [b]Lift (off ground): [/b]  520 lb.; [b]Drag: [/b]  1300 lb.

[b]Money[/b]
14000  (in coins & gems)
-1800 Ring of protection +1(2000*.9)
-3600 Gauntlet of ogre power (4000*.9)
-6000 Acidic Necklace of Natural Weapons (cost as amulet of mighty fists)
-90 2 potions cure light wounds (100*.9)
-270 1 potion of Lesser Restoration (300*.9)
-900 Pearl of Power (1st) (1000*.9)
-550 2 Potions of Enlarge Person (250*1.1)
-100 Healers Kit
-200 antitoxin
-50 tanglefoot bag
-80 Alchemist Fire 
-60 thunderstone
300 remains.


[b]Appearance[/b]
Strongly keeled, pointed, elongate deep red dermal plates cover his reptilian head, slowly darkening around his neck and shoulders, transitioning to black on his upper arms and torso.   The color transition slowly progresses from black to indigo towards the end of his long whiplike tail and his clawed fingers and feet.  A single horn covers his nose and a cluster of ornate elongated rear facing spine like plates cover each of the burning yellow eyes which seem to give the effect of a being under constant guard. His lack of weapons and armour gives the impression of an easy target until one notices his wicked claws and oversized teeth. He often snarls snarls further revealing his vicious fangs indicating his displeasure although a wry smile or a raised brow is worn when the opposite holds true. He wears little more than fetishes and skins arranged as straps to secure items. At times the very light seems to dim around his body as if the light is being snuffed out around his person.

[b]Personality[/b]
Nazrill is a driven, ambitious individual and once he has set his mind to a task regardless of the danger involved he attempts it. He will often seek guidance from his spirit companions, often addressing them as if they were there as well in corporeal form. His appearance and initial demeanor often gives the outward appearance of being arrogant and aloof. This has become more apparent since the addition of Ptyx, due to the unnatural darkness that surrounds him. However, to those close to him, he is a loyal companion. 

[b]Background[/b]
It was a forbidding environment, but I had prepared.  The gathered elders instructed us to depart and go our separate ways that our instruction had ended and it was for us now to find our way. While the others choose the forested glades, I choose to tread where few would willing go.   It took weeks to arrive, but the desert wasteland greeted me with is vast visual horizon. It was devoid of most life but I was determined to proceed and find my guardian spirit. I traveled by night, finding refuge by day. It was happenstance that I located the spot. I was climbing a rock formation when I spied the small spring hidden behind a boulder.  A trickle of water flowed from it feeding small plants that grew along its edges before disappearing again within the folds of stone. 

I unloaded my things and seated myself near the spring. I closed my eyes, relaxed and reached out to the world. It was on the fourth day that a lizard lazily basked in the warmth of the sun, eyes closed, it remained unconcerned, the dream flowed on.

I could see it, yet my eyes were shut. The black foldings of time and space heaved and fluttered.  A black storm moved across the horizon. Slow, black waves on a black beach, whispering softly in, whispering softly out, “I am…I am not…I am… I am not…” My eyes opened.  Saw nothing.  Closed. 

“Sleep no more lest darkness be the lot of all!” keened forth from the inky blackness. The nightmare was real, the curtains parted. Self-doubt yielded to wrath, ill-defined sorrow to a burning screaming pain. Death was more terrible where there had never been life and darkness thicker without so much as the memory of light. Cold had no frontiers where there was never warmth.

“The memory of the dream is weak, it must be rescued from the dark places in the mind, must be brought to the light, cherished and tethered like a straying child.” The child of the void imparted. It had been dreaming away the unmeasurable ages until I had awoken it. The stars were dead as if they had never lived, the wheel of time was pitted, its very cradle served as its tomb. My eyes opened. Saw nothing. Yet remained open. 

The land was covered in pitch, black and as ill-defined as the nebulous void. My mouth roared like thunder and I was answered by the imprisoned soul that yearned for a mother it had never had.  The air stood still to listen, the water ceased to flow, and the rock grew soft and malleable. A great pain burned in my head like a hot sword warmed by its own anger.   The sword grew in my head, a blade of razor sharp grief, cutting free, piercing the very walls of my well being. Darkness shuttered my eyes yet my vision was clear.  This was a new vision, not the closing of a door, but the promise of a million doors to open. 

“I shall cure your dumbness here and now, “ said the child of the void, “You are my first brother and my first friend. I am no longer alone. You are the first living thing and the last. You shall never rest. Nazrill, sleep no more. ”

My eyes opened. Saw. Stayed open, tears drying away. The lizard remained and the dream flowed on. I stood and gathered my belongings. As I began to walk, the child of the void whispered to me, “Stay awake. Determine. Resolve. Bring the dream to life. Through my guidance, you will learn the long story.” 

That was three years ago. Though Thalo possessed an immeasurable wisdom he as naïve as a newborn. Traveling we came across many spirits, some aided us in our journeys, others did not. I found Vaejovid in a termite mound complex in the transition between desert and forest. Nyssa as I explored ruins of an ancient city. Lyss, Tigil and Larix I found as I wormed my way through the jungles of Chuliit. Kerilia I found in the eye of a storm upon a mountain top and Zaocys had been tailing me for months, always at the edge of my perception watching me in my travels across Chuliit. 

Ptyx and Crataegus were much different however. Ptyx came upon me like an asp to a swamp rat during a new moon, its poison freezing my lifeblood. As its dark caresses washed over me, I could feel a cold force draining my very life.  My very life was forfeit yet something stirred in me, and I stood my ground, and responded to the spirit. “You have stolen from me spirit, I demand recompense.” A moment passed before the cold caresses that issued forth out of the darkness struck me again. “Shaman”, the spirit replied, “I know your kind, I offer a bargain. I wish to be honoured. Respect me as you do others and offer up your essence and I would grant you knowledge and the powers only darkness can grant.” “What is it that you ask in return for your knowledge and power spirit.” I asked.  Again the cold caresses fed from my very essence, “When you favor me, you will make my sigil upon your body,” I felt a cold touch on my inner forearms. I watched as two sigils developed. “You will use a mixture of ash and fresh drawn blood. Do this and I will grant you the boon, otherwise…” Although the last touch did not steal from me I understood what was implied and with a wry smile I agreed with the spirit. ‘One day spirit you will feel my touch…’

Crataegus took me to an inch within my life. I was hunting when I came upon them. Two boars and their young rooting in the leaf litter of the forest floor. At that moment I was gripped with a sudden urge to feast upon their innards so I fell upon them. I slashed with my claws and sank my teeth into their flesh giving into the feral nature possessing me. I was but a passenger as the hunger and ferocity of the beast in me took hold. I reddened the ground with their gore, gnashing my teeth and rending with my claws. I feasted becoming sated upon their blood and flesh. After I had done thus I gathered my kill, I was not going to suffer losing any of it to the scavengers. I sensed a presence approaching and before it broke through into the clearing I lunged at it. A huge claw came up and swatted me away. I landed hard upon the ground but was determined as I drove forward against the huge reptilian beast. I was able to broach its defenses and lash at it with my claws. It howled as my claws raked it and my teeth sank deep. Stepping aside its massive head swung down and its teeth pierced my flesh.  Claws then struck me as I was tossed about. I strove on however, feebly rising before I attempted to charge the beast again. I was struck dumb as another claw struck me, rending my flesh. I tried to rise but was unable, my will was strong but the flesh was weak, I clawed my way towards it, sinking my claws into the ground pulling myself towards it. It was at this point that I heard the voice, “Child of the beast. You have demonstrated that you possess the heritage of your ancient ancestors. You honour me. Continue to honour me and I will grant you a boon. Sate yourself upon your kill using only tooth and claw. The beast is close to the surface within you and as such it will rise within you, once per moon. Take the tusks and teeth from these beasts and craft a fetish in my honour. Bear it with you as you journey to let all those who see know you are marked by the beast as one of his own.

Eventually I made my way back to the village where I was cast out. The elders determined that I was marked and in possession of spirits that were best relegated to dreams and nightmares. I now walk the path of an exile. Wildspace beckoned, and Thalo wished me to heed its call. We were to explore its knowledge and it seemed that ships were always in need of those who could heal. Now I find myself in Jhaar looking to get off this forsaken cesspool and back onto my journeys of exploration.[/sblock]



I was unsure about the price of the necklace of natural weapons (acidic) using the amulet of mighty fists cost so I used the base of 6000 not modified. Let me know if I need to realocate funds to cover the 10% cost increase for that item if it is arcane in nature.  I have a little internal conflict. As a game mechanic question, Nazrill is currently channeling positive energy as written. Looking at his domains I find it odd for him to channel positive energy but use domains and potentially spells with, or associated with evil. Is this not an issue with Shaman or should he be channeling negative energy and thus rebuking, and spontaneously casting inflict spells ? Is it a possibility that shaman could have spirit companions that granted evil and good domains and if so would they channel positive or negative energy?
 
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Hitpoints for Eresus Abacion, Dweomereater

What would starting gold amount be hailing from Valthas and there is no level listed for when the ability selective theft would be gained. It is in the table not the text.

At 3rd and 5th level Dweomereater I see 0 for 2nd and 3rd level spells prepared respectively. I my understanding correct that he cannot prepare those level of spells but can steal and cast them? For spells known at 1st level equals to 3+int bonus, 2nd and 3rd levels, 2 additional spells per level of 1st level, and at 4th and 5th level I can learn 2 additional spells per level of 2nd level and can at 6th learn 3rd level spells?
 
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Gli'jar said:
Here is Nazrill.

Nazrill[sblock]Nazrill
Lacerta Shaman 5
Experience Points 11250
Alignment: Neutral
Homeworld: Chuliit


Height: 6’10”
Weight: 238lbs
Eyes: yellow
Skin: Strongly keeled, pointed, elongate deep red dermal plates cover his reptilian head, slowly darkening around his neck and shoulders, transitioning to black on his upper arms and torso. The color transition slowly progresses from black to indigo towards the end of his long whiplike tail and his clawed fingers and feet. A single horn covers his nose and a cluster of ornate elongated rear facing spine like plates cover each of the burning yellow eyes.
Code:
Age: 28[/b] 

[b]Str:[/b] 17, 19  (+3), (+4) [13 base, +2 racial, +2 enchantment], [as preceding,  +2 Totem Affinity]
[b]Dex:[/b] 11 (+0) [11 base, -2 racial]
[b]Con:[/b] 16 (+3) [16 base] 
[b]Int:[/b] 14 (+2) [12 base, +2 racial]
[b]Wis:[/b] 20 (+5) [16 base, +4 racial]
[b]Cha:[/b] 18 (+4) [17 base, +1 level]

[b]Class and Racial Abilities[/b]
+2 Str, -2 Dex, +2 Int, +4 Wis; Monstrous Humanoid type; Darkvision 60 feet; Natural Attacks (3 attacks -- 2 claws 1d6 damage [primary], bite 2d6 damage [secondary (normal 1d8 modified due to feat)]. The secondary attack can be used in conjunction with iterative weapon attacks with the hands); +3 Natural Armour; Totem Affinity (Crocodile: 1/day for 5 minutes); +2 to strength & +2 to hide and swim checks; Turn Spirits 7/day; Spirit Companion; Spirit Sense; Spirit Empathy +9; Spirit Pact; Channel Spirit 1/day.

[b]Armour Class: [/b] 14 (10 base, +3 natural, +0 armour, +1 deflection) [touch 11, flat-footed 14]
[b]Armour Check Penalty: [/b] 0
[b]Arcane Spell Failure: [/b] 0%
[b]Hit Dice: [/b] 5d8+15 (8,4,6,5,8)
[b]Hit Points: [/b] 46
[b]Initiative: [/b] +3
[b]Speed: [/b] 30 feet base

[b]Base Attack Bonus/Grapple: [/b] +3/+6

[b]Weapons[/b]
+6 melee [1d6+1d6(acid)+3; 20/x2; slashing; 2 claws] and +1 melee [2d6+1d6(acid)+1; 20/x2; piercing; bite]
+7 melee [1d6+1d6(acid)+4; 20/x2; slashing; 2 claws] and +2 melee [2d6+1d6(acid)+2; 20/x2; piercing; bite] (Totem Affinity)

[b]Saves:[/b]
Fortitude +7 [+4 Class base, +3 Con] or +6 [+4 Class base, +3 Con, -1 Con loss from Spirit of Darkness]
Reflex +1 [+1 Class base]
Will +11 [+4 Class base, +5 Wis, +2 feat]

[b]Skills [48 points; max ranks: 8][/b]
Balance +2  [0 ranks (cc), +0 Dex, +2 racial]
Concentration +10, +9  [7 ranks, +3 Con], [7 ranks, +3 Con, -1 Con loss Spirit of Darkness]
Craft (fetish) +4 [2 ranks, +2 Int]
Craft (alchemy) +3 [1rank, +2 Int]
Diplomacy +8 [4 ranks, +4 Cha]
Handle Animal +4 [0 ranks, +4 Cha]
Heal +10, +12 (circumstance) [5 ranks, +5 Wis, +2 circumstance]
Hide +2 [0 ranks, +0 dex, +2 Totem affinity]
Jump +3 [0 ranks (cc), +3 Str]
Knowledge (nature) +12 [6 ranks, +2 Int, +2 Spirit Sense, +2 synergy Survival]
Knowledge (spirits) +11 [7 ranks, +2 Int, +2 Spirit Sense]
Listen +6 [1 ranks, +5 Wis]
Profession 0 []
Ride +0 [0 ranks, +0 Dex],
Sense Motive +6 (2pts) [1 rank (cc), +5 Wis]
Speak Language [points] ()
Spellcraft +7 [5 ranks, +2 Int]
Spot +6 [1 rank, +5 Wis]
Survival +11 or +13 (aboveground) [6 ranks, +5Wis, +2 synergy Knowledge (nature)]
Swim +6 [1 ranks, +3 Str, +2 Totem affinity].

[b]Feats:[/b]
1 Iron Will
3 Improved Natural Attack (Bite) 

[b]Languages:[/b]  Yharzu, Feldori, Eldish, 

[b] Spirits (max spirit pacts: 9 + spirit companion)[/b]

Thalo (Child of the Void), Spirit Companion [domains: protection, dream]

Vaejovid, Minor Scorpion Spirit [domain: destruction; 1st level]
[I] Leave an offering of food whenever you come across vermin[/I]
Lyss, Minor Wolf Spirit [domain: animal; 1st  level]
[I] Never kill an animal except for food purposes and use every part of the kill[/I]
Tigil, Minor Tree spirit [domain: plant; 1st level]
[i] Spread the seeds of plants you come across when you travel through the wildlands[/i]
Nyssa, Minor Ancestral Spirit [domain: charm; 1st level] (SRD)
[i] When you favor me seek to alter others views through skill in persuasion rather than blunt force[/i]

Larix, Lesser Crocodile Spirit [domain: scalykind; 3rd level] (SRD)
[i] Like the crocodile, make your bite a ferocious weapon[/i]
(feat- improved natural attack (bite)
Kerilia, Lesser Spirit of the Winds [domain: weather; 3rd level](SRD)
[i] When you favor me, pay homage by burning incense in the four cardinal directions, fireweed to the north, bitterroot to the west, makko power to the south and myrrh to the east.[/i]
Zaocys, Lesser Ancestral Spirit [domain: travel; 3rd level]
[i] Explore your surroundings leave no stone unturned, path unwalked, or vista unseen[/i]

Ptyx, Major Spirit of Darkness [domain: darkness; 5th level] (SRD)
[i] When you favor me, make my sigil upon your body using a mixture of ash and fresh drawn blood[/i]
(The act of drawing the ash-and-blood sigils on his body creates a powerful darkness aura that allows affinity with the spirit. However, the bloodletting and infusion comes at a price. Whenever he honours the Darkness spirit to gain his domain, he suffers a temporary loss of 2 Con as the spirit feeds in return for his power. This ability damage cannot be healed by normal means, though it fades immediately when he honours new spirits the next day. If it is somehow healed, the markings are erased, and the Darkness Spirit is no longer honoured that day.

Crataegus, Greater Dinosaur Spirit [domain: Bestial; 7th level](BOVD)
[I]Tooth and claw are to be your only weapons from this point forward, and you shall partake of your kill like the beast. With every new moon you will provide host to the beast. In giving him reign over you, you will be linked to your heritage and your power keeping you as one with the beast. [/i]
(Once a moon, the beast will descend upon you and overwhelm your faculties, thus keeping you in tune with the beast, with your heritage and your power, though like the beast, you need not eat of something that is poisonous or inedible). 

[b]Favoured Spirits (max favoured spirits: 4 + spirit companion)[/b]
Thalo (Child of the Void), Spirit Companion [domains: protection, dream]

Vaejovid, Minor Vermin Spirit [domain: destruction; 1st level]
Zaocys, Lesser Ancestral Spirit [domain: travel; 3rd level]
Ptyx, Major Spirit of Darkness [domain: darkness; 5th level] (SRD)
Crataegus, Greater Dinosaur Spirit [domain: bestial; 7th level](BOVD)

[b]Spells Prepared[/b]
Spells per Day (0-10/1st- 9+1/2nd-5+1/3rd-4+1); Save DC = 15 + spell level
Spontaneuosly cast cure and summon nature’s ally spells.

0-level – detect magic x3, guidance x2, resistance x2, purify food and drink x2, read magic
{spontaneous cure minor wounds 1}
1st-level –produce flame, endure elements x2, jump, bless, doom longstrider, magic fang x2
{spontaneous cure light wounds 1d8+5 or summon nature’s ally I}
2nd-level – inflict moderate wounds, spiritual weapon, barkskin, resist energy, summon swarm, bulls strength
{spontaneous cure moderate wounds 2d8+5 or summon nature’s ally II}
3rd-level –searing light, bestow curse, call lightning, poison 
{spontaneous cure serious wounds 3d8+5 or summon nature’s ally III}

[b]Domain Spells:[/b] 1st, Sleep; 2nd, Locate Object, 3rd, Blacklight

[b]Equipment:[/b]

Backpack [2 lb]
-- Antitoxin (4) [0 lb]
-- Bedroll [5 lb]
-- Healer’s Kit (2) (20 uses) [2 lb]
-- Sack (2) [1 lb]
-- Waterskin [4 lb]
-- Tanglefoot bag [4lb]
--Alchemist fire (4) [4lb]
--Thunderstone (2) [2lb]

Pouch, Belt [0.5 lb]
-- Flint & Steel [0 lb]
-- Money (300)

Spell Component Pouch [2 lb]
-- also contains all foci for known spells

[b]Weight Carried:[/b] 26lb

[b]Carrying Capacity[/b] [17 Strength]
[b]Light: [/b]  86 lb. or less; [b]Medium: [/b]  87-173 lb.; [b]Heavy: [/b]  174-260 lb.;
[b]Lift (over head): [/b]  260 lb.; [b]Lift (off ground): [/b]  520 lb.; [b]Drag: [/b]  1300 lb.

[b]Money[/b]
14000  (in coins & gems)
-1800 Ring of protection +1(2000*.9)
-3600 Gauntlet of ogre power (4000*.9)
-6000 Acidic Necklace of Natural Weapons (cost as amulet of mighty fists)
-90 2 potions cure light wounds (100*.9)
-270 1 potion of Lesser Restoration (300*.9)
-900 Pearl of Power (1st) (1000*.9)
-550 2 Potions of Enlarge Person (250*1.1)
-100 Healers Kit
-200 antitoxin
-50 tanglefoot bag
-80 Alchemist Fire 
-60 thunderstone
300 remains.


[b]Appearance[/b]
Strongly keeled, pointed, elongate deep red dermal plates cover his reptilian head, slowly darkening around his neck and shoulders, transitioning to black on his upper arms and torso.   The color transition slowly progresses from black to indigo towards the end of his long whiplike tail and his clawed fingers and feet.  A single horn covers his nose and a cluster of ornate elongated rear facing spine like plates cover each of the burning yellow eyes which seem to give the effect of a being under constant guard. His lack of weapons and armour gives the impression of an easy target until one notices his wicked claws and oversized teeth. He often snarls snarls further revealing his vicious fangs indicating his displeasure although a wry smile or a raised brow is worn when the opposite holds true. He wears little more than fetishes and skins arranged as straps to secure items. At times the very light seems to dim around his body as if the light is being snuffed out around his person.

[b]Personality[/b]
Nazrill is a driven, ambitious individual and once he has set his mind to a task regardless of the danger involved he attempts it. He will often seek guidance from his spirit companions, often addressing them as if they were there as well in corporeal form. His appearance and initial demeanor often gives the outward appearance of being arrogant and aloof. This has become more apparent since the addition of Ptyx, due to the unnatural darkness that surrounds him. However, to those close to him, he is a loyal companion. 

[b]Background[/b]
It was a forbidding environment, but I had prepared.  The gathered elders instructed us to depart and go our separate ways that our instruction had ended and it was for us now to find our way. While the others choose the forested glades, I choose to tread where few would willing go.   It took weeks to arrive, but the desert wasteland greeted me with is vast visual horizon. It was devoid of most life but I was determined to proceed and find my guardian spirit. I traveled by night, finding refuge by day. It was happenstance that I located the spot. I was climbing a rock formation when I spied the small spring hidden behind a boulder.  A trickle of water flowed from it feeding small plants that grew along its edges before disappearing again within the folds of stone. 

I unloaded my things and seated myself near the spring. I closed my eyes, relaxed and reached out to the world. It was on the fourth day that a lizard lazily basked in the warmth of the sun, eyes closed, it remained unconcerned, the dream flowed on.

I could see it, yet my eyes were shut. The black foldings of time and space heaved and fluttered.  A black storm moved across the horizon. Slow, black waves on a black beach, whispering softly in, whispering softly out, “I am…I am not…I am… I am not…” My eyes opened.  Saw nothing.  Closed. 

“Sleep no more lest darkness be the lot of all!” keened forth from the inky blackness. The nightmare was real, the curtains parted. Self-doubt yielded to wrath, ill-defined sorrow to a burning screaming pain. Death was more terrible where there had never been life and darkness thicker without so much as the memory of light. Cold had no frontiers where there was never warmth.

“The memory of the dream is weak, it must be rescued from the dark places in the mind, must be brought to the light, cherished and tethered like a straying child.” The child of the void imparted. It had been dreaming away the unmeasurable ages until I had awoken it. The stars were dead as if they had never lived, the wheel of time was pitted, its very cradle served as its tomb. My eyes opened. Saw nothing. Yet remained open. 

The land was covered in pitch, black and as ill-defined as the nebulous void. My mouth roared like thunder and I was answered by the imprisoned soul that yearned for a mother it had never had.  The air stood still to listen, the water ceased to flow, and the rock grew soft and malleable. A great pain burned in my head like a hot sword warmed by its own anger.   The sword grew in my head, a blade of razor sharp grief, cutting free, piercing the very walls of my well being. Darkness shuttered my eyes yet my vision was clear.  This was a new vision, not the closing of a door, but the promise of a million doors to open. 

“I shall cure your dumbness here and now, “ said the child of the void, “You are my first brother and my first friend. I am no longer alone. You are the first living thing and the last. You shall never rest. Nazrill, sleep no more. ”

My eyes opened. Saw. Stayed open, tears drying away. The lizard remained and the dream flowed on. I stood and gathered my belongings. As I began to walk, the child of the void whispered to me, “Stay awake. Determine. Resolve. Bring the dream to life. Through my guidance, you will learn the long story.” 

That was three years ago. Though Thalo possessed an immeasurable wisdom he as naïve as a newborn. Traveling we came across many spirits, some aided us in our journeys, others did not. I found Vaejovid in a termite mound complex in the transition between desert and forest. Nyssa as I explored ruins of an ancient city. Lyss, Tigil and Larix I found as I wormed my way through the jungles of Chuliit. Kerilia I found in the eye of a storm upon a mountain top and Zaocys had been tailing me for months, always at the edge of my perception watching me in my travels across Chuliit. 

Ptyx and Crataegus were much different however. Ptyx came upon me like an asp to a swamp rat during a new moon, its poison freezing my lifeblood. As its dark caresses washed over me, I could feel a cold force draining my very life.  My very life was forfeit yet something stirred in me, and I stood my ground, and responded to the spirit. “You have stolen from me spirit, I demand recompense.” A moment passed before the cold caresses that issued forth out of the darkness struck me again. “Shaman”, the spirit replied, “I know your kind, I offer a bargain. I wish to be honoured. Respect me as you do others and offer up your essence and I would grant you knowledge and the powers only darkness can grant.” “What is it that you ask in return for your knowledge and power spirit.” I asked.  Again the cold caresses fed from my very essence, “When you favor me, you will make my sigil upon your body,” I felt a cold touch on my inner forearms. I watched as two sigils developed. “You will use a mixture of ash and fresh drawn blood. Do this and I will grant you the boon, otherwise…” Although the last touch did not steal from me I understood what was implied and with a wry smile I agreed with the spirit. ‘One day spirit you will feel my touch…’

Crataegus took me to an inch within my life. I was hunting when I came upon them. Two boars and their young rooting in the leaf litter of the forest floor. At that moment I was gripped with a sudden urge to feast upon their innards so I fell upon them. I slashed with my claws and sank my teeth into their flesh giving into the feral nature possessing me. I was but a passenger as the hunger and ferocity of the beast in me took hold. I reddened the ground with their gore, gnashing my teeth and rending with my claws. I feasted becoming sated upon their blood and flesh. After I had done thus I gathered my kill, I was not going to suffer losing any of it to the scavengers. I sensed a presence approaching and before it broke through into the clearing I lunged at it. A huge claw came up and swatted me away. I landed hard upon the ground but was determined as I drove forward against the huge reptilian beast. I was able to broach its defenses and lash at it with my claws. It howled as my claws raked it and my teeth sank deep. Stepping aside its massive head swung down and its teeth pierced my flesh.  Claws then struck me as I was tossed about. I strove on however, feebly rising before I attempted to charge the beast again. I was struck dumb as another claw struck me, rending my flesh. I tried to rise but was unable, my will was strong but the flesh was weak, I clawed my way towards it, sinking my claws into the ground pulling myself towards it. It was at this point that I heard the voice, “Child of the beast. You have demonstrated that you possess the heritage of your ancient ancestors. You honour me. Continue to honour me and I will grant you a boon. Sate yourself upon your kill using only tooth and claw. The beast is close to the surface within you and as such it will rise within you, once per moon. Take the tusks and teeth from these beasts and craft a fetish in my honour. Bear it with you as you journey to let all those who see know you are marked by the beast as one of his own.

Eventually I made my way back to the village where I was cast out. The elders determined that I was marked and in possession of spirits that were best relegated to dreams and nightmares. I now walk the path of an exile. Wildspace beckoned, and Thalo wished me to heed its call. We were to explore its knowledge and it seemed that ships were always in need of those who could heal. Now I find myself in Jhaar looking to get off this forsaken cesspool and back onto my journeys of exploration.[/sblock]



I was unsure about the price of the necklace of natural weapons (acidic) using the amulet of mighty fists cost so I used the base of 6000 not modified. Let me know if I need to realocate funds to cover the 10% cost increase for that item if it is arcane in nature.  I have a little internal conflict. As a game mechanic question, Nazrill is currently channeling positive energy as written. Looking at his domains I find it odd for him to channel positive energy but use domains and potentially spells with, or associated with evil. Is this not an issue with Shaman or should he be channeling negative energy and thus rebuking, and spontaneously casting inflict spells ? Is it a possibility that shaman could have spirit companions that granted evil and good domains and if so would they channel positive or negative energy?[/QUOTE]
 Ah, edits with questions--my mortal foes!  I didn't answer your questions because I didn't check the thread having read your initial posts--next time post again ;)

Necklace--I think it would be divine:  The base item (Amulet of Mighty Fists) uses Greater Magic Fang, which is a Druid spell

Channeling--feel free to channel negative energy if that makes more sense.  There's also a feat to allow spontaneous healing, eventually.  It is possible to have opposing spirits--this would be like having the little angel and devil on your shoulders.
 

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