You all start in a....


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Tonguez

A suffusion of yellow
"You all start on the creaking wooden docks of a small, fog-covered coastal village, the salty sea breeze whipping against your faces as the last boat pulls away. The few villagers you can see are somber and keep their distance, whispering among themselves. Ahead, jagged cliffs loom over the scattered, weather-beaten homes. You’re here because you were hired by an anonymous benefactor who paid double your usual rate and has instructed you to meet at the old crumbling lighthouse ....

"You start in a crowded marketplace, the sound of haggling merchants and clattering carts filling the air. The city is alive with excitement for the annual festival of lights, the perfect place to find what you need ...
 


aramis erak

Legend
You all meet in the town quarantine house... hoping that none in your bay has the plague... after 30 days of bad food, dubious water, and barely drinkable wine, no one in your cohort caught it. as you are released into the town...
 

You all start in an illithid slave pen, having recently been captured. Your senses are already starting to dull from the pervading psychic noise so thick as to be almost perceptabke even without psychic powers. Before your indoctrination can begin in earnest however the tone of the psychic chatter turns to panic, your handlers run off, and the sounds of [insert cataclysm; earthquake, explosions, higher level heroes challenging the mindflayers, drow or duergar invasion, planar crossrip, magical/psionic accident, zombie/ghoul outbreak...] can be heard echoing through the tunnels. This is your chance to escape....
 
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Everyone laughs as Havar Talespinner finishes his story about the three paladins at the dryad's soiree. The crowd outside the Silver Eel tavern breaks up as the crippled man finishes the last of his ale. He looks around at those remaining and rattles his offering bowl. "Anyone else willing to feed a hungry man for a story? Funny, tragic, dramatic? Anything you want!"

"How about unfinished?" says a man in a long leather coat. A very new coat, notes Havar, and handy with an axe, too, it seems. What's with the clown makeup?
"Aye, one that starts so that others could finish," mutters a woman with more daggers than she seems to know what to do with.
The rest of the crowd murmurs and nods. A lithe woman steps forward, graceful as a dancer, and pours 10 silver coins into his bowl. "Will that earn you enough bread to tell the tale?"
"Oh, most generous good folk!" Havar just notices a kobold with a crossbow on his... her? Its? Whatever... back. Quite soundless, that one. I'll have to keep an eye peeled. "Yes, of course." He clears his throat, asking a hanger-on for another drink passing them a coin.

"Let me tell you a tale of Lost Izur to the south. A place that was built up after that long fall by one of the Sea Princes. I shall tell you... of Harminder's Folly and star that he dug for."
 

Red and darkness cloud your vision, but then they fade away to reveal a new place that is at once gleaming white and bathed in shadow. You all meet before the judge of the dead...
 

PeiPei

Villager
Funny enough i never used the phrase ,you all start in…‘.

Getting players into action (not necessary a fight) seems more interesting to me:

,Fast moving dark clouds, ship-shattering waves, a flashing light is cutting through the darkness and rumbling thunder is deafening your ears - the mother of all storms is coming for you…‘

,Yelling and shouting, scared people running into you, pushing you aside. A child, crying for her mother, the roaring sound of wardrums and the scent of burnt flesh are giving you a a shiver. The orcs are here…‘

And so on.
 


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