You are in charge of WOTC.......

I would reinstate their plan to grow the hobby through a series of releases using properties aimed at various young age groups.

I'd publish adventures.

I'd have T-Shirts and Hats and all sorts of merchandise made with the D&D brands.

I'd start an electronic support division.
 

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I'd try my best to make a profitable company, and then have all of my descisions Monday morning quarterbacked by gamers who (almost without fail) have no buisiness strategy or management expirience whatsoever. :)
 

Dark Jezter said:
I'd try my best to make a profitable company, and then have all of my descisions Monday morning quarterbacked by gamers who (almost without fail) have no buisiness strategy or management expirience whatsoever. :)

Dark Jezter, I think that is the current business plan --- and Monday morning quarterbacking will be around regardless of who is running the company. In fact, if I ran WotC I would be scared if the Monday morning quarterbacking stopped. :D


Mattcoville, I think focusing on the youth market might work. A Harry Potter game or even one bassed on the upcoming Narnia movie might be a good idea. As I understand it, adventures are not all that profitable. However, WotC is publishing some and regularly has adventures in Dungeon Magazine.
 

I'd release 4E tommorrow, and then every 6 months come out with a new revised edition and after 3 years release 5E and so on...

I'm a greedy SoB:D
 




Skrit said:
Less Splat books. I'm usually the GM in my games and my players always come to me with "I want to use the complete book of squirrels in our campaign, it makes my Squirrel ninja character so much better".

I would publish "The Complete Book of Squirrels" :p

(to be followed by Squirrels of Legacy.) :D
 

1. I'd stop reading the Interweb as it'd either turn me into a raving, egomaniac with little ability to take criticism or I'd become addicted to anti-depressents.

Oh... wait... forget that.
I'd revamp the editing process so that less 'obvious' errors slip through.

2. Start work on some character generation software that would make being a DM and player EASIER. I'd put a fairly high price on the initial release, but have free updates as new products are released. I'd also release some 'premium pay only' updates with some extra good stuff.

3. Create a crack team of designers, including Monte Cook, Bruce Cordell, Richard Baker, Erik Mona, and Mike Mearls and start them on pre-4e planning. Basically, looking through EVERYTHING in 3e to find out what works, what doesn't, and what the fans think.

Also, start promoting D&D more to the masses. I'd try and find ways to get D&D to appeal to more people, either by including an example DVD/CD in some games or books or by holding more events at local gamestores or malls.

4. Release a Greyhawk HC. I'd make it a BIG single release. No updates later on, but I'd release it just to give something to the Greyhawk community. Erik Mona would be the lead designer.

5. Release a single Planescape Hardcover to sate the PS fans. Make Monte Cook, James Jacobs, and Wolfgang Baur the lead designers.

6. Release a line of 'Old School Adventures' updated to 3.5.

7. Start work on having more products with OGL support. Put the Environmental books into the SRD (not including any closed content stuff...).

8. Write another 'information/optional rule book' like DMGII and UA, but include more information on how to run different game types like low-magic games and the ramifications it has on the rules. Include rules that vastly alter the flavor of the game, like completely new spellcasting systems and information on how to create races and base classes. Include much more advice. Make it OGL.

9. Publish a series of adventures for Faerun and Eberron that could take a party of adventurers from 1st to 20th level. Make each series steeped in the lore and flavor of each world. I'd have each part be connected with the previous, but include notes on how to run it as a stand-alone adventure.

Also, I'd publish more standalone adventures for generic D&D.

That's what I'd do, no matter if it's economically viable or not.
 


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