You are using Binetti's defense against me.

geosapient said:
Is it asking too much to have flavor in the combat? Is there anything in the books that adds detail to battle?

Tome of Battle might help there. Several of the styles are based around mobility (Shadow Hand and Desert Wind spring to mind), and the spectacular special effects provide more than enough fodder for cool descriptions. Also, being able to make a powerful attack as a standard action (seen in many of the manouveres), promotes mobility.
 

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Plane Sailing said:
It is strange but true that I often saw more variety in fighting strategy amongst combatants below this level, because they had no incentive to make a full attack, thus more movement was common.
Very interesting. One of the differences between Spycraft and 3.5 is that in Spycraft, there are no iterative attacks. You can do two things each round from first level on, which can include two attacks, two moves, an attack and a move, etc. As you go up in levels, you can get more feats or class abilities allowing extra attacks, but none of these extra attacks cancel out the two-things-per-round rule. SO that may be part of why Spycraft made fencing so much fun.

Daniel
 

Perhaps if you would like to add some movement into the duel, it would depend on the lvl that each of them is at. Things that can add quite a bit of excitement would be something out of The Book of the Nine Swords or even having perhaps one of the combatants be a swashbuckler that has prestiged into a Dervish. Both of these can add a lot more concept into the dueling process. (Dervish is out of The Complete Warrior)
 

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