You can gain a familiar even if not a mage...

Driddle

First Post
A topic related to news from Troll Lords that the Book of Familiars is on its way ( http://www.enworld.org/forums/showthread.php?t=82654 ) ...

The new product promo material would seem to suggest it includes feats that allow the acquisition of familiars and other critter companions, regardless of the classic class structures. Multiple familiars, even. (We'll have to wait and see what the specifics are.)

So let's get some ideas here. Name your familiar, its type, and the character (class) to which it will be attached.
 

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Driddle said:
A topic related to news from Troll Lords that the Book of Familiars is on its way ( http://www.enworld.org/forums/showthread.php?t=82654 ) ...

The new product promo material would seem to suggest it includes feats that allow the acquisition of familiars and other critter companions, regardless of the classic class structures. Multiple familiars, even. (We'll have to wait and see what the specifics are.)

So let's get some ideas here. Name your familiar, its type, and the character (class) to which it will be attached.
Multiple Familiars is easy. One of my kids asked about it, but never did it. I would have done something like:

Multiple Familiars - This feat allows charaters with multiple classes that grant familiars to gain more than one familiar.
Prerequisite: Improved Familiar.
Special: Class levels for classes which grant familiars no longer stack. All the class levels in one class can (and must) be used for only one familiar. Bonuses from familiars with the same bonus do not stack.

Examples: A Sor2/Wiz5 could have two familiars, one based only on Sorcerer levels and one based only on Wizard levels. A Sor2/Wiz5/Hexblade 10 could have three different familiars.
 
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I like that idea a lot... And I hadn't heard of that "Extra Familiar" feat (where is it?)

Also. Does anybody know of any books that left the choice of having a familiar to the wizard/sorcerer?? (such as "familiar" is a feat or a feature that can be chosen among many others) I don't like the idea of every wizard/sorcerer having a familiar (and as the rules are now I don't see why they shouldn't...)
 

Extra Familiar was in a Dragon Mag. Along with Construct Familiar, Undead Familiar, and Token Familiar.

Extra Familiar allows you to get a familiar of type Extra, Token Familiar allows you to get a familiar of type Token, Construct Familiar gives you one additional familiar, and Undead Familiar allows you familiar to turn into a little undead, kinda like a Figurine or Wondrous Power.

Game: Some words have been interchanged. Can you guess which?


What do you mean, April Fool's day is over?
 

Driddle said:
The new product promo material would seem to suggest it includes feats that allow the acquisition of familiars and other critter companions, regardless of the classic class structures.

That doesn't sound good at all to me. Everyone can simply buy a critter just as they buy a horse, and then train it with Handle Animal.

Now, if you want a MAGICAL critter, I don't see why you should have the right to, unless you know magic, in which case you have some levels of Wizard or Sorcerer.

Rangers and Druids have special animal critters because of their nature powers towards animals.

I could see perhaps allowing a Bard to get a familiar, and perhaps some special cleric (as a specific domain power, such as Summoning) but no one else.
 

Why would anyone bother with an animal familiar when rules for Item Familiars are out there and ANYONE can have them. :p
That is one optional rule that I will NEVER use. :D
 

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