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You Can Now Get Minis For The D&D Combat Wheelchair
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<blockquote data-quote="Bagpuss" data-source="post: 8069741" data-attributes="member: 3987"><p>Updated for the rules v2.0 presented on the link at the start of the thread. To be fair the update is poorly written as well.</p><p></p><p>Example: "These wheels allow for easy passage over Coast, Forest, Grassland, and Mountain terrains. Similar to how a Ranger finds ease over lands familiar to</p><p>them."</p><p></p><p>What does that mean? Do they mean the rangers Natural Explorer ability, if so why not say that, and if they mean that are they saying the chair gives you stealth if travelling alone, you can't get lost, and all that other stuff? Or does it just mean you ignore difficult terrain when travelling for over an hour?</p><p></p><p>Another example: The chair can be damaged to the point it needs repairing however... "Whilst the chair needs to be repaired, you can</p><p>still use it for everyday tasks such as mobility and ascending or descending stairs and any upgrades you have acquired remain in effect." So really it is fine until it has taken a lot more critical hits, then the upgrades get destroyed.</p><p></p><p></p><p></p><p>You get proficiency with it as a weapon and Tinker's Tools, for free, for just having it. Your movement speed is 25ft (at least it is listed now). Gone is the magical transportation of 30ft in any direction, now the beacon stones only let you go up and down stairs, hovering 2ft above the stairs, the beacon stones cannot be dispelled. Still get the three new attack forms. </p><p></p><p></p><p></p><p>A number of the features are now optional, like the advantage on saves against being knocked prone, downhill speed, etc. So I guess the DM gets to decide if they apply. If they all did I would say it is a little unfair. The chairs price is now 200gp instead of 20gp however.</p><p></p><p></p><p></p><p>Pretty much. I mean the beacons stones now only work on stairs, so climbing out of pit traps could be tricky. Can you ignore caltrops and the like?</p><p></p><p></p><p></p><p>200gp for the base model. Upgrades have gone up as well Agile is 180gp, +2 AC is now 550gp. So something to save for.</p><p></p><p>The new version is much better balanced than the old one but probably needs another edit.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 8069741, member: 3987"] Updated for the rules v2.0 presented on the link at the start of the thread. To be fair the update is poorly written as well. Example: "These wheels allow for easy passage over Coast, Forest, Grassland, and Mountain terrains. Similar to how a Ranger finds ease over lands familiar to them." What does that mean? Do they mean the rangers Natural Explorer ability, if so why not say that, and if they mean that are they saying the chair gives you stealth if travelling alone, you can't get lost, and all that other stuff? Or does it just mean you ignore difficult terrain when travelling for over an hour? Another example: The chair can be damaged to the point it needs repairing however... "Whilst the chair needs to be repaired, you can still use it for everyday tasks such as mobility and ascending or descending stairs and any upgrades you have acquired remain in effect." So really it is fine until it has taken a lot more critical hits, then the upgrades get destroyed. You get proficiency with it as a weapon and Tinker's Tools, for free, for just having it. Your movement speed is 25ft (at least it is listed now). Gone is the magical transportation of 30ft in any direction, now the beacon stones only let you go up and down stairs, hovering 2ft above the stairs, the beacon stones cannot be dispelled. Still get the three new attack forms. A number of the features are now optional, like the advantage on saves against being knocked prone, downhill speed, etc. So I guess the DM gets to decide if they apply. If they all did I would say it is a little unfair. The chairs price is now 200gp instead of 20gp however. Pretty much. I mean the beacons stones now only work on stairs, so climbing out of pit traps could be tricky. Can you ignore caltrops and the like? 200gp for the base model. Upgrades have gone up as well Agile is 180gp, +2 AC is now 550gp. So something to save for. The new version is much better balanced than the old one but probably needs another edit. [/QUOTE]
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You Can Now Get Minis For The D&D Combat Wheelchair
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