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You Can Now Get Minis For The D&D Combat Wheelchair
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<blockquote data-quote="MNblockhead" data-source="post: 8070939" data-attributes="member: 6796661"><p>Even if the wheelchair is a bit "over powered"...can't say I care. I think it is kinda cool that something some may see as a crutch (NOW I want to design magic crutches!) becoming a source of power and extra ability. </p><p></p><p>The only thing I would change is that I would make this a unique item, not something you can just buy. Work it into the back story. If something were to happen to it, say it were stolen or destroyed, there would need to be a quest to get it back or perhaps find the gnome artificer who created it to try to have him make another one (or find the plans for making it). </p><p></p><p>I'm less concerned about "balance" than I am making such a cool magic item feel special, not just something you buy at the market. Maybe that could be a plot thread. Trying to find ways to make more devices like this to provide to others. </p><p></p><p>Clerics do not get regenerate until 13th level. And in my campaigns, I don't assume that any spell available to players are easily found among similarly-leveled NPCs. I'd rather have true regeneration be exceedingly rare. Until a character of the right class is of the right level, it would be easier to find a wish and have to think about if you really want to burn it on a regeneration. </p><p></p><p>Instead make magic prosthetic limbs (see Eberron or Wildemont setting books), magic wheel chairs, ersatz eyes, etc. Why have all these cool magic items that are meant to address permanent dismemberment and disfigurement if you can just go to a temple and pay a high-powered cleric to regenerate it.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8070939, member: 6796661"] Even if the wheelchair is a bit "over powered"...can't say I care. I think it is kinda cool that something some may see as a crutch (NOW I want to design magic crutches!) becoming a source of power and extra ability. The only thing I would change is that I would make this a unique item, not something you can just buy. Work it into the back story. If something were to happen to it, say it were stolen or destroyed, there would need to be a quest to get it back or perhaps find the gnome artificer who created it to try to have him make another one (or find the plans for making it). I'm less concerned about "balance" than I am making such a cool magic item feel special, not just something you buy at the market. Maybe that could be a plot thread. Trying to find ways to make more devices like this to provide to others. Clerics do not get regenerate until 13th level. And in my campaigns, I don't assume that any spell available to players are easily found among similarly-leveled NPCs. I'd rather have true regeneration be exceedingly rare. Until a character of the right class is of the right level, it would be easier to find a wish and have to think about if you really want to burn it on a regeneration. Instead make magic prosthetic limbs (see Eberron or Wildemont setting books), magic wheel chairs, ersatz eyes, etc. Why have all these cool magic items that are meant to address permanent dismemberment and disfigurement if you can just go to a temple and pay a high-powered cleric to regenerate it. [/QUOTE]
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You Can Now Get Minis For The D&D Combat Wheelchair
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