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General Tabletop Discussion
*Dungeons & Dragons
You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="Ancalagon" data-source="post: 9170582" data-attributes="member: 23"><p>1: It's easy to balance damage potential. Everything else is much more difficult, because spells can be tool to fix/avoid problems. How do you compare a fighter's ability to action surge vs a wizard's ability to have a familiar (with all the utility that has). A wizard cast fly and lifts the party up the unclimbable cliff. How much damage is that's worth? beats me!</p><p></p><p>2: I think we need perhaps to look at what other systems do to balance classes - specifically casters vs non casters. And one of those things is by <em>limiting the number of spells a caster can know</em>. </p><p></p><p>Imagine you met me in real life, and, after dazzling/boring you with my wit, I then tell you that I know THREE spells, and then prove to you without a doubt that I'm not joking. You would be BLOWN AWAY (figuratively! I wouldn't blow you up with magic!). I would be the greatest mage on earth!</p><p></p><p>Buuuut in D&D it's traditional that many casters either know all the spells (clerics etc) or can learn many of them (wizards, some sorcerer subclasses with extra spells). But it doesn't have to be this way! In many systems, a mage of some sort will know but a handful of spells. This way, a caster can solve/bypass a few problems, but not 3/4 of them. This of course means that the caster must have decent skills/options that aren't magical, like any other adventurer. But it's really helpful to avoid the plot shaping dominance that casters get past a certain level.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9170582, member: 23"] 1: It's easy to balance damage potential. Everything else is much more difficult, because spells can be tool to fix/avoid problems. How do you compare a fighter's ability to action surge vs a wizard's ability to have a familiar (with all the utility that has). A wizard cast fly and lifts the party up the unclimbable cliff. How much damage is that's worth? beats me! 2: I think we need perhaps to look at what other systems do to balance classes - specifically casters vs non casters. And one of those things is by [I]limiting the number of spells a caster can know[/I]. Imagine you met me in real life, and, after dazzling/boring you with my wit, I then tell you that I know THREE spells, and then prove to you without a doubt that I'm not joking. You would be BLOWN AWAY (figuratively! I wouldn't blow you up with magic!). I would be the greatest mage on earth! Buuuut in D&D it's traditional that many casters either know all the spells (clerics etc) or can learn many of them (wizards, some sorcerer subclasses with extra spells). But it doesn't have to be this way! In many systems, a mage of some sort will know but a handful of spells. This way, a caster can solve/bypass a few problems, but not 3/4 of them. This of course means that the caster must have decent skills/options that aren't magical, like any other adventurer. But it's really helpful to avoid the plot shaping dominance that casters get past a certain level. [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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