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General Tabletop Discussion
*Dungeons & Dragons
You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="EzekielRaiden" data-source="post: 9170691" data-attributes="member: 6790260"><p>No. <em>Starting</em> roles. You have the tools to be a defender or leader etc. You can always get other tools as you level up. You are no more "forced" to use them than you are forced to heal people as a cleric in 5e--even though absolutely every cleric knows, and can prepare, healing spells. Nor how a Fighter is <em>forced</em> to use a shield because they know how to use one. I know that the "roles are straightjackets" thing is quite ingrained, but it's as false today as it was in 2007.</p><p></p><p></p><p>Okay. Name a class in 5e that can dual-wield "effectively." Because the only one I know of is rogue--every other class, you really want a shield or a 2H weapon, because that's where all the damage is. For anyone that isn't a rogue, including rangers, it's mediocre <em>at best</em> past 5th level. And, as [USER=67836]@deganawida[/USER] said, in 4e there's also Tempest Fighter, but further, there's Whirling Barbarian, and both the Rogue (especially if using hand crossbows) and the Assassin very much benefit from dual-wielding.</p><p></p><p></p><p>How is that not the case for PHB classes in 5e--or 3e, for that matter? Choose Dex or Strength, for example (and usually Dex, unless you <em>have</em> to use Str.) Choose sword-and-board or two-handed. Etc.</p><p></p><p></p><p>Er...what? Not if they're actually designed to <em>do</em> things. MM3 on a business card is for <em>basic</em> monsters. The absolute bare minimum. I don't even know how you got this.</p><p></p><p></p><p>It isn't "10 levels stretched over 30." And frankly I find your characterization of level 21+ being "anemic" <em>hilarious</em>, considering that the design of characters at that level fully expects that you'll frequently<em> die</em> once a day. That's literally why Epic Destinies have features that trigger when you fall to 0 HP. They might as well openly say, "Once per day, <em>when you die</em>..."</p><p></p><p>The one and only complaint you've made here that actually lands is the grind--and WotC agrees with you! They addressed it with MM3. Which, admittedly, is rather a long time to wait for what should have been the rules from the beginning. But it was, nonetheless, addressed.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9170691, member: 6790260"] No. [I]Starting[/I] roles. You have the tools to be a defender or leader etc. You can always get other tools as you level up. You are no more "forced" to use them than you are forced to heal people as a cleric in 5e--even though absolutely every cleric knows, and can prepare, healing spells. Nor how a Fighter is [I]forced[/I] to use a shield because they know how to use one. I know that the "roles are straightjackets" thing is quite ingrained, but it's as false today as it was in 2007. Okay. Name a class in 5e that can dual-wield "effectively." Because the only one I know of is rogue--every other class, you really want a shield or a 2H weapon, because that's where all the damage is. For anyone that isn't a rogue, including rangers, it's mediocre [I]at best[/I] past 5th level. And, as [USER=67836]@deganawida[/USER] said, in 4e there's also Tempest Fighter, but further, there's Whirling Barbarian, and both the Rogue (especially if using hand crossbows) and the Assassin very much benefit from dual-wielding. How is that not the case for PHB classes in 5e--or 3e, for that matter? Choose Dex or Strength, for example (and usually Dex, unless you [I]have[/I] to use Str.) Choose sword-and-board or two-handed. Etc. Er...what? Not if they're actually designed to [I]do[/I] things. MM3 on a business card is for [I]basic[/I] monsters. The absolute bare minimum. I don't even know how you got this. It isn't "10 levels stretched over 30." And frankly I find your characterization of level 21+ being "anemic" [I]hilarious[/I], considering that the design of characters at that level fully expects that you'll frequently[I] die[/I] once a day. That's literally why Epic Destinies have features that trigger when you fall to 0 HP. They might as well openly say, "Once per day, [I]when you die[/I]..." The one and only complaint you've made here that actually lands is the grind--and WotC agrees with you! They addressed it with MM3. Which, admittedly, is rather a long time to wait for what should have been the rules from the beginning. But it was, nonetheless, addressed. [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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