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General Tabletop Discussion
*Dungeons & Dragons
You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="Zardnaar" data-source="post: 9171379" data-attributes="member: 6716779"><p>Over last 13 years or so played a variety of D&Ds.</p><p></p><p> What broke the modern game was 3.0 which stripped out a lot of restrictions and downsides of magic and nuked defenses vs said magic.</p><p></p><p> 3E and 5E spell DCs are out of whack. Hence why they're needing spells like banishment.</p><p></p><p> 4E stretched out level 3-10 over 30 levels and stripped out tge worst offenders.</p><p></p><p> Rewriting the game itnt much of an option (if it was level 1-10 tweak things).</p><p></p><p> You can't really balance dailies without massive nerfs vs always on classes. You xan make the always on classes usefully later on in a variety of ways eg having magic fail more (spell resistance/immunity and saves).</p><p></p><p> Sample.</p><p>AD&D T-rex makes its saves vs spell 85% of the tone. 5E it fails around 75% of the time (assuming it's something like hold mobster/banishment).</p><p></p><p> Once PCs hot level 8 or so they can drop a big spell pretty much every encounter (eg fireball, hypotic patter).</p><p></p><p> 2 spellcasters even of DM does the 6-8 enco7nters its very trivial.</p><p></p><p> That's assuming no 5MWD.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9171379, member: 6716779"] Over last 13 years or so played a variety of D&Ds. What broke the modern game was 3.0 which stripped out a lot of restrictions and downsides of magic and nuked defenses vs said magic. 3E and 5E spell DCs are out of whack. Hence why they're needing spells like banishment. 4E stretched out level 3-10 over 30 levels and stripped out tge worst offenders. Rewriting the game itnt much of an option (if it was level 1-10 tweak things). You can't really balance dailies without massive nerfs vs always on classes. You xan make the always on classes usefully later on in a variety of ways eg having magic fail more (spell resistance/immunity and saves). Sample. AD&D T-rex makes its saves vs spell 85% of the tone. 5E it fails around 75% of the time (assuming it's something like hold mobster/banishment). Once PCs hot level 8 or so they can drop a big spell pretty much every encounter (eg fireball, hypotic patter). 2 spellcasters even of DM does the 6-8 enco7nters its very trivial. That's assuming no 5MWD. [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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