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General Tabletop Discussion
*Dungeons & Dragons
You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="Quickleaf" data-source="post: 9171417" data-attributes="member: 20323"><p>I gotcha. One kludgy workaround that I’ve used a bit in 5e is material component scarcity - for example, I made diamonds (for resurrection) really scarce in Tomb of Annihilation which tied into narrative of Acererak forcing people to mine them for massive rituals he cast on the Tomb.</p><p></p><p>IIRC banishment requires “an item distasteful to the target” which gives the GM lots of leeway to interpret that & house rule that it’s not covered by mundane stuff in a materials component pouch.</p><p></p><p>Some 5e players would freak (eh, let them).</p><p>Some would play sorcerers with subtle spell and try to argue it.</p><p>Some would research and hoard “distasteful items” for final bosses, making this a “problem deferred” thing rather than a “problem solved” thing.</p><p></p><p>But it’s one way to recognize all those issues you brought up and say, ya know I am not going to try to fix this at the nuts and bolts level, let me do this one thing and make certain spells I judge to be disruptive really rare by making their components scarce.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9171417, member: 20323"] I gotcha. One kludgy workaround that I’ve used a bit in 5e is material component scarcity - for example, I made diamonds (for resurrection) really scarce in Tomb of Annihilation which tied into narrative of Acererak forcing people to mine them for massive rituals he cast on the Tomb. IIRC banishment requires “an item distasteful to the target” which gives the GM lots of leeway to interpret that & house rule that it’s not covered by mundane stuff in a materials component pouch. Some 5e players would freak (eh, let them). Some would play sorcerers with subtle spell and try to argue it. Some would research and hoard “distasteful items” for final bosses, making this a “problem deferred” thing rather than a “problem solved” thing. But it’s one way to recognize all those issues you brought up and say, ya know I am not going to try to fix this at the nuts and bolts level, let me do this one thing and make certain spells I judge to be disruptive really rare by making their components scarce. [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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