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General Tabletop Discussion
*Dungeons & Dragons
You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="Composer99" data-source="post: 9171641" data-attributes="member: 7030042"><p>I'm not really speaking to <em>effectiveness </em>in and of itself - rather, inter-class <em>balance</em>. (And, to be sure, I do think a better-balanced D&D would be a better-designed D&D, as per <a href="https://www.enworld.org/threads/symmetric-balance-vs-asymmetric-balance.700330/post-9170959" target="_blank">my remarks</a> on another thread discussing a related topic.)</p><p></p><p>Contrary to your paraphrase ("players really don't care at all about effectiveness, only concept"), which I must point out is... not really related at all to what I wrote, I would expect that players who prioritise "realise a character concept that feels awesome in play" for their gameplay experience <em>actually</em> <em>are</em> going to be concerned with effectiveness, and are, of necessity, going to be unsatisfied if a character class or subclass that intuitively seems like it <em>ought</em> to be the correct choice for any given character concept is not up to the task. A character who is ineffective as a result of their subclass isn't going to feel very awesome in play, after all.</p><p></p><p>For instance, I expect, say, berserkers don't score poorly on player satisfaction surveys because clerics or druids or wizards have a wider breadth of capabilities. I expect they score poorly on such surveys because they can't even enable playing a berserker the way you would expect to play them - e.g. frenzying as often as possible and striking fear into the hearts of your enemies. (The berserker is notoriously terrible at that last option, being able to use an <em>entire</em> action to <em>maybe</em> make <em>one </em>creature frightened of them.)</p><p></p><p>So while I would agree inter-class balance matters, and for good reason, there is a certain extent to which it only matters if it matters to the player base writ large.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9171641, member: 7030042"] I'm not really speaking to [I]effectiveness [/I]in and of itself - rather, inter-class [I]balance[/I]. (And, to be sure, I do think a better-balanced D&D would be a better-designed D&D, as per [URL='https://www.enworld.org/threads/symmetric-balance-vs-asymmetric-balance.700330/post-9170959']my remarks[/URL] on another thread discussing a related topic.) Contrary to your paraphrase ("players really don't care at all about effectiveness, only concept"), which I must point out is... not really related at all to what I wrote, I would expect that players who prioritise "realise a character concept that feels awesome in play" for their gameplay experience [I]actually[/I] [I]are[/I] going to be concerned with effectiveness, and are, of necessity, going to be unsatisfied if a character class or subclass that intuitively seems like it [I]ought[/I] to be the correct choice for any given character concept is not up to the task. A character who is ineffective as a result of their subclass isn't going to feel very awesome in play, after all. For instance, I expect, say, berserkers don't score poorly on player satisfaction surveys because clerics or druids or wizards have a wider breadth of capabilities. I expect they score poorly on such surveys because they can't even enable playing a berserker the way you would expect to play them - e.g. frenzying as often as possible and striking fear into the hearts of your enemies. (The berserker is notoriously terrible at that last option, being able to use an [I]entire[/I] action to [I]maybe[/I] make [I]one [/I]creature frightened of them.) So while I would agree inter-class balance matters, and for good reason, there is a certain extent to which it only matters if it matters to the player base writ large. [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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