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Community
General Tabletop Discussion
*Dungeons & Dragons
You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="Oofta" data-source="post: 9172099" data-attributes="member: 6801845"><p>There's a lot of assumptions masquerading as facts, opinions being applied to the broader public on this thread. All we really know is that based on the current playtest is that the 2024 edition is going to have very minor tweaks to the fighter.</p><p></p><p>Another example of things that are questionable floating around is how terrible two weapon fighting (TWF) is for a fighter. It's not as far as I can tell. If you look at average monster AC compared to average PC level and assume the fighter the appropriate fighting style and then GWM or Dual Wielder at 4th level, GWM does less than a point of damage extra up to level 11, and then it's still less than 2 (dropping back down to less than 1 at higher than 15). Meanwhile the 2WF can more easily spread damage around by hitting multiple thereby having less chance of overkill on a single target. They also get a +1 to AC. </p><p></p><p>Depending on assumptions and what you value the 2WF is superior despite vehement attestations that they're terrible. Of course you can always buff the GWM so they're more likely to hit but if you apply those buffs to one you have to apply to both. Throw in the options of the 2WF adding elemental damage to their attacks from both weapons and it leans it even more in the 2WF favor. Hand out +3 weapons or have bless every combat and the calculation goes in the GWM favor at levels above 10. Spend most of your time below level 11? Then 2WF is probably better.</p><p></p><p>Is my spreadsheet analysis correct? It just depends. There's not a simple one-size fits all answer to this or many other things where people make broad assertions.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9172099, member: 6801845"] There's a lot of assumptions masquerading as facts, opinions being applied to the broader public on this thread. All we really know is that based on the current playtest is that the 2024 edition is going to have very minor tweaks to the fighter. Another example of things that are questionable floating around is how terrible two weapon fighting (TWF) is for a fighter. It's not as far as I can tell. If you look at average monster AC compared to average PC level and assume the fighter the appropriate fighting style and then GWM or Dual Wielder at 4th level, GWM does less than a point of damage extra up to level 11, and then it's still less than 2 (dropping back down to less than 1 at higher than 15). Meanwhile the 2WF can more easily spread damage around by hitting multiple thereby having less chance of overkill on a single target. They also get a +1 to AC. Depending on assumptions and what you value the 2WF is superior despite vehement attestations that they're terrible. Of course you can always buff the GWM so they're more likely to hit but if you apply those buffs to one you have to apply to both. Throw in the options of the 2WF adding elemental damage to their attacks from both weapons and it leans it even more in the 2WF favor. Hand out +3 weapons or have bless every combat and the calculation goes in the GWM favor at levels above 10. Spend most of your time below level 11? Then 2WF is probably better. Is my spreadsheet analysis correct? It just depends. There's not a simple one-size fits all answer to this or many other things where people make broad assertions. [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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