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General Tabletop Discussion
*Dungeons & Dragons
You Cant Fix The Class Imbalances IMHO
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<blockquote data-quote="Tony Vargas" data-source="post: 9172284" data-attributes="member: 996"><p>Technically 1e didn't have a max level. I mean, it did for, like Druids, Assassins, Monks and non-/demi-humans of most classes...</p><p>...but not magic-users, you hit Arch-Mage, got 9th level spells, and kept going...</p><p></p><p>At high level, like 11th, they started being called Wizards, so that's fine. At max level? Their last level title was Arch-Mage at 18th, the spell/day chart went up to <s>27th</s>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":oops:" title="Oops! :oops:" data-smilie="10"data-shortname=":oops:" /> 29th, excuse me.</p><p></p><p>Ironically, the highest DPR specialization options at low level (TWF, which in 1e meant daggers or hand axes; or bows) didn't work so well at high level, for want of the most powerful magic weapons (which were mostly longswords, and the fabled Hammer of Thunderbolts).</p><p></p><p>LFQW: The magic-user could cast low level spells. 1d6/level, no limit for the ol' bat guano & sulphur. Even magic missile hurt at high levels.</p><p></p><p>Saving throws were funny, since little the caster could do would make them harder, so high level enemies just, why?</p><p>Not nearly everything was save:neg, tho.</p><p>High level casters actually weakened Magic Resistance, it went down if you were higher than 11th.</p><p></p><p>There were also low level spells with no save.</p><p>3e broke save DCs, making SoD the go-to OP option for casters and epitomizing rocket tag. But don't think that not having untouchable save DCs much held back 1e casters.</p><p></p><p>Your ability scores could definitely increase. There were items that did it permanently or while you had the item, you'd encounter environments that did. Some DMs liked that more than others and, like, don't write anything about your character in pen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For whatever reason, the INT table in the PH(1978) went up to 19.</p><p></p><p>1e was pretty screwy and inconsistent.</p><p></p><p>But there was a reason the Circle of Eight were all wizards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9172284, member: 996"] Technically 1e didn't have a max level. I mean, it did for, like Druids, Assassins, Monks and non-/demi-humans of most classes... ...but not magic-users, you hit Arch-Mage, got 9th level spells, and kept going... At high level, like 11th, they started being called Wizards, so that's fine. At max level? Their last level title was Arch-Mage at 18th, the spell/day chart went up to [S]27th[/S]. :oops: 29th, excuse me. Ironically, the highest DPR specialization options at low level (TWF, which in 1e meant daggers or hand axes; or bows) didn't work so well at high level, for want of the most powerful magic weapons (which were mostly longswords, and the fabled Hammer of Thunderbolts). LFQW: The magic-user could cast low level spells. 1d6/level, no limit for the ol' bat guano & sulphur. Even magic missile hurt at high levels. Saving throws were funny, since little the caster could do would make them harder, so high level enemies just, why? Not nearly everything was save:neg, tho. High level casters actually weakened Magic Resistance, it went down if you were higher than 11th. There were also low level spells with no save. 3e broke save DCs, making SoD the go-to OP option for casters and epitomizing rocket tag. But don't think that not having untouchable save DCs much held back 1e casters. Your ability scores could definitely increase. There were items that did it permanently or while you had the item, you'd encounter environments that did. Some DMs liked that more than others and, like, don't write anything about your character in pen. ;) For whatever reason, the INT table in the PH(1978) went up to 19. 1e was pretty screwy and inconsistent. But there was a reason the Circle of Eight were all wizards. ;) [/QUOTE]
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You Cant Fix The Class Imbalances IMHO
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