"You do your STR mod in damage" - add bonuses?

S'mon

Legend
Can someone remind me - when an effect says "You do your STR/INt etc mod in damage" as with Cleave, Reaping Strike, Magic Missile, what (if any) bonuses do you add? Weapon/Implement bonus? Feats? Everything?
 

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Everything that adds to damage.

Just remember that all instances that add to damage rolls won't add anything (unless specifically specified) as there's no damage roll.
 

There are damage bonuses that add on a hit, too.

These bonuses don't apply to Magic Missle (no attack roll), the Cleave damage that isn't applied to the main target (no attack roll vs these target) and not after missing with Reaping Strike (you didn't hit).

This is why the new Magic Missle is regarded as a bad power.
 


Hmm, so eg the Magic Weapon damage bonus which is to "attack rolls & damage rolls" does NOT add to fixed, no-roll damage? Dwarven weapon training feat +2 feat bonus damage "to damage rolls" would not add? Weapon focus "+1 feat bonus to damage rolls" would not add? A wand's +1 to damage rolls would not add?

Looks like not much does add.
 

We've always played that Str mod damage means Str mod damage and nothing else. Can anyone come up with a bonus that *does* get added?
 

We've always played that Str mod damage means Str mod damage and nothing else. Can anyone come up with a bonus that *does* get added?

The only one that I have seen that adds to this is Bear's Strength, a druid spell that brings back the days of having a buff all day long. It adds +2 damage to any power that does Strength damage.
 

Bear's Strength: "+2 bonus to damage rolls that include the target's strength modifier."

I don't think there's anything that just plain boosts damage. I think that's been a design choice going way back.
 

There are damage bonuses that add on a hit, too.

These bonuses don't apply to Magic Missle (no attack roll), the Cleave damage that isn't applied to the main target (no attack roll vs these target) and not after missing with Reaping Strike (you didn't hit).

This is why the new Magic Missle is regarded as a bad power.
by you and many others...

i disagree strongly. 7 guaranteed damage when needed is better than 39842875482422374928 damage with a 65% chance to hit. It even gets better with the +1d10 force upgrade vs insubstancial enemies.

I agree however, that it is maybe too situational useful that i would consider it a good 3rd at will. And even here it competes with heroc effort. (not that the old MM realy competed with other powers)


I pray that any wizard will be able to chose MM as a cantrip like the mage does by default.
 

The feat Offering To The Prisoner adds "2 extra damage to the next warlock attack you make" without insisting on a damage roll. That was the only feat I could find that didn't add to a damage roll or a specific damaging effect/power (that was itself going to have a damage roll/add to damage rolls most of the time).
 

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