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You don't like the new edition? Tell me about it!
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<blockquote data-quote="Henry" data-source="post: 4266699" data-attributes="member: 158"><p>4th Edition kicks puppies and uproots your flower garden looking for truffles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I suppose the thing I dislike most about the game is the loss of "resource strategy" that comes with the revamp of the spells into rituals and powers. It's a lot of fun to be able to reuse some nifty tricks without having to wait 24 hours, don't get me wrong, but there was a certain pleasure also in a cleric or wizard having to decide if his best spells were best spent here or in the next battle coming. You get some of that with Daily powers, but by no means are the daily powers so important that you're screwed if you commit them in the wrong battle. Also, I'm using Strategy vs. the word Tactics purposefully -- there are plenty of tactics to apply on the battlefield, but the difference between strategy in 3e vs. tactics in 4e is kind of like the difference between Wizards and Sorcerers in 3e, if that makes any sense.</p><p></p><p>The other thing I don't like is the dramatic scaling back of persistent conditions. You don't just "turn to stone", apparently; you have to miss at least a couple of die rolls before you turn to stone completely. Someone categorized this as "save or die.... soon" and it seems to fit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Other than those, Gygax forgive me, after having playtested it for six months, I'm liking a lot of what I see, though.</p></blockquote><p></p>
[QUOTE="Henry, post: 4266699, member: 158"] 4th Edition kicks puppies and uproots your flower garden looking for truffles. :) I suppose the thing I dislike most about the game is the loss of "resource strategy" that comes with the revamp of the spells into rituals and powers. It's a lot of fun to be able to reuse some nifty tricks without having to wait 24 hours, don't get me wrong, but there was a certain pleasure also in a cleric or wizard having to decide if his best spells were best spent here or in the next battle coming. You get some of that with Daily powers, but by no means are the daily powers so important that you're screwed if you commit them in the wrong battle. Also, I'm using Strategy vs. the word Tactics purposefully -- there are plenty of tactics to apply on the battlefield, but the difference between strategy in 3e vs. tactics in 4e is kind of like the difference between Wizards and Sorcerers in 3e, if that makes any sense. The other thing I don't like is the dramatic scaling back of persistent conditions. You don't just "turn to stone", apparently; you have to miss at least a couple of die rolls before you turn to stone completely. Someone categorized this as "save or die.... soon" and it seems to fit. :) Other than those, Gygax forgive me, after having playtested it for six months, I'm liking a lot of what I see, though. [/QUOTE]
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