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You don't like the new edition? Tell me about it!
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<blockquote data-quote="Hawken" data-source="post: 4268118" data-attributes="member: 23619"><p>Magic Missiles require an attack roll. </p><p>No Grapple. </p><p>Fireball now does only 3d6. </p><p>Invisibility lasts only 1 round. </p><p>Inflicting damage on a miss. </p><p>Power Attack is only -2 attack, +2 damage.</p><p>A Wizard of equal level and strength has the same BAB as a Fighter.</p><p>No Monks.</p><p>There are no spells, magic is either a power or a ritual.</p><p>Everyone has powers.</p><p>No rolling for hit points, Wizards get 10hp at 1st level. </p><p>Turn Undead lasts only 1 round.</p><p>Dragonborn as a PC race. </p><p>Skills, no skill points or ranks.</p><p>DCs for skills depend on the level of the person attempting them rather than on what is attempted. </p><p>Dwarves have to take a feat to get only a +1 bonus to AC against giants.</p><p>Mobility now only grants a +2 to AC vs. AoO.</p><p>Nerfed magic items/spells/feats. </p><p>Overly reliant on gridmaps and minis.</p><p></p><p>These are just a few of the things. I've found myself agreeing with other things mentioned already and tried not to repeat them. It definitely feels video-gamey to me and devoid of roleplaying or like roleplaying was added as an afterthought so WotC could still call it a roleplaying game. </p><p></p><p>Its kind of like Transformers Gen 1 and Armada/Energon. Sure some of the names may be the same, but just because it has the name doesn't make it the real deal. </p><p></p><p>This edition of D&D is not D&D to me. There is no sense of adventure or accomplishment or wonder. There is no sense of skill or usefulness, you're just another PC (and you need the help of your friends to win a fight). Fighters are no longer the masters of combat--rogues, warlocks and rangers dominate that now. Clerics are just guys that can heal a little better than everyone else. Everyone else can heal without needing a cleric. Wizards are no longer the undisputed masters of magic and their spells suck more now than in any other edition.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4268118, member: 23619"] Magic Missiles require an attack roll. No Grapple. Fireball now does only 3d6. Invisibility lasts only 1 round. Inflicting damage on a miss. Power Attack is only -2 attack, +2 damage. A Wizard of equal level and strength has the same BAB as a Fighter. No Monks. There are no spells, magic is either a power or a ritual. Everyone has powers. No rolling for hit points, Wizards get 10hp at 1st level. Turn Undead lasts only 1 round. Dragonborn as a PC race. Skills, no skill points or ranks. DCs for skills depend on the level of the person attempting them rather than on what is attempted. Dwarves have to take a feat to get only a +1 bonus to AC against giants. Mobility now only grants a +2 to AC vs. AoO. Nerfed magic items/spells/feats. Overly reliant on gridmaps and minis. These are just a few of the things. I've found myself agreeing with other things mentioned already and tried not to repeat them. It definitely feels video-gamey to me and devoid of roleplaying or like roleplaying was added as an afterthought so WotC could still call it a roleplaying game. Its kind of like Transformers Gen 1 and Armada/Energon. Sure some of the names may be the same, but just because it has the name doesn't make it the real deal. This edition of D&D is not D&D to me. There is no sense of adventure or accomplishment or wonder. There is no sense of skill or usefulness, you're just another PC (and you need the help of your friends to win a fight). Fighters are no longer the masters of combat--rogues, warlocks and rangers dominate that now. Clerics are just guys that can heal a little better than everyone else. Everyone else can heal without needing a cleric. Wizards are no longer the undisputed masters of magic and their spells suck more now than in any other edition. [/QUOTE]
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