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You don't like the new edition? Tell me about it!
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<blockquote data-quote="cholke" data-source="post: 4269102" data-attributes="member: 25784"><p>I guess this is where I think it is sad. It seems as if we all could, in some way or another, play in 3.xe. It just seems that some people, myself included, feel as if their style of play is being pushed to the curb. The system that once enabled many styles of play has now eliminated a large majority for pure design reasons. </p><p></p><p>I know I don't have the direct market knowledge that WOTC has, but I have learned a thing or two. 3e seemed to bring back a lot of gamers that had dropped off and brought excitement to new players. 4e seems to be, with its distinct design principles, leaving a lot of players behind. These players have admitted to spending a lot of money on the prior edition. I myself am at the stage in my life where I don't have to save my allowance or ask someone else to buy my game products. There was a period of about a year where I didn't play at all and probably bought $2000 worth of gaming material. These players have not stopped gaming. They will continue to game and find other outlets potential gaming outlets (we're all junkies) for their money. I understand seeking new players and expanding the market, but to do so at the cost of losing a potentially large customer base due to arbitrary design issues does not seem like the best business sense. </p><p></p><p>It is quite expected that people that have devoted a large part of their lives to this game feel disenfranchised by this decision. My wife works in brand management. Their is a fine line between taking bold moves in knowing that your brand is strong enough to weather the change and being so different that you lose all the goodwill you have built with a sizable portion of your customer base.</p></blockquote><p></p>
[QUOTE="cholke, post: 4269102, member: 25784"] I guess this is where I think it is sad. It seems as if we all could, in some way or another, play in 3.xe. It just seems that some people, myself included, feel as if their style of play is being pushed to the curb. The system that once enabled many styles of play has now eliminated a large majority for pure design reasons. I know I don't have the direct market knowledge that WOTC has, but I have learned a thing or two. 3e seemed to bring back a lot of gamers that had dropped off and brought excitement to new players. 4e seems to be, with its distinct design principles, leaving a lot of players behind. These players have admitted to spending a lot of money on the prior edition. I myself am at the stage in my life where I don't have to save my allowance or ask someone else to buy my game products. There was a period of about a year where I didn't play at all and probably bought $2000 worth of gaming material. These players have not stopped gaming. They will continue to game and find other outlets potential gaming outlets (we're all junkies) for their money. I understand seeking new players and expanding the market, but to do so at the cost of losing a potentially large customer base due to arbitrary design issues does not seem like the best business sense. It is quite expected that people that have devoted a large part of their lives to this game feel disenfranchised by this decision. My wife works in brand management. Their is a fine line between taking bold moves in knowing that your brand is strong enough to weather the change and being so different that you lose all the goodwill you have built with a sizable portion of your customer base. [/QUOTE]
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