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<blockquote data-quote="Banshee16" data-source="post: 4270237" data-attributes="member: 7883"><p>Now that I've seen it I find it kind of funny....my players (and I) all really liked the Book of Nine Swords, now that we've seen the new edition, we're all pretty disappointed. None of the group has any more desire to switch.</p><p></p><p>The complete nerfing of spellcaster classes, and reduction of the complexity of playing them to choosing which daily, encounter, or at will powers to use, combined with the sheer paucity of powers really hasn't impressed anyone. I mean, if you're going to make it powers based, and restrict what "things" characters can do to certain abilities used per day or whatever, at least give a decent selection. For many levels, there are almost no powers. And they all feel very similar to each other. A buffet with 30 different varieties of porridge is really just giving you a lot of porridge. It's gonna be a boring buffet. That's kind of how I feel about a lot of what I've seen.</p><p></p><p>The reduction of everything to just combat saddens me. The spellcasters can't benefit from interesting non-combat spells anymore...unless they want to take 10+ minutes to cast them.</p><p></p><p>And what happened to the whole idea of race defining your character beyond level 1? What happened to all the racial feats and abilities? Races like Elf and Eladrin get....2 or 3 each?</p><p></p><p>I knew I had reservations about the new game, but my players were more eager. And, I figured, I was just being resistant to change, and it would grow on me. But my dislike has been growing, rather than shrinking. I might rip out some elements to retrofit into 3.x, but I don't think I can play or run this game.</p><p></p><p>The fact that the game is blatantly incomplete is definitely not appreciated. Core classes and abilities are missing...I know that supplements are part of the business, but I do expect that the core books should have the stuff that belongs in the core.</p><p></p><p>I'm not a big fan of the new multiplayer rules. I was never a "dip" person.....my multiplayer characters tended to be more dedicated. The new game doesn't facilitate that in the same way. Maybe they plan on fixing that with dedicated multiclass archetypal classes.....but that should have been in the core. That they haven't included it means that many people can't play the character they want, right off the bat.</p><p></p><p>The funny thing is that a lot of the ideas they brought into 4E were *good*...rituals, a la Relics & Rituals, were cool. Race mattering beyond level 1, a la Dawnforge, was cool as well. The Book of Nine Swords. But it's like they took the core ideas, then reduced them to their simplest common denominators, ran everything through a filter to ensure that it was all completely balanced and super easy to use, and ended up with stale beer.</p><p></p><p>The *idea* of the Eladrin as a race.....kind of Faerie Lords is neat, and something I've wanted in the game for a while...but Bastion Press did it better when they called them Feorin. </p><p>I'm sincerely disappointed. I was really hoping my concerns were unfounded. I figured that maybe I'd resist, and my players would get overjoyed by the game, and convince me to give it a try.......but none of us are interested in it now. That, I wasn't expecting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 4270237, member: 7883"] Now that I've seen it I find it kind of funny....my players (and I) all really liked the Book of Nine Swords, now that we've seen the new edition, we're all pretty disappointed. None of the group has any more desire to switch. The complete nerfing of spellcaster classes, and reduction of the complexity of playing them to choosing which daily, encounter, or at will powers to use, combined with the sheer paucity of powers really hasn't impressed anyone. I mean, if you're going to make it powers based, and restrict what "things" characters can do to certain abilities used per day or whatever, at least give a decent selection. For many levels, there are almost no powers. And they all feel very similar to each other. A buffet with 30 different varieties of porridge is really just giving you a lot of porridge. It's gonna be a boring buffet. That's kind of how I feel about a lot of what I've seen. The reduction of everything to just combat saddens me. The spellcasters can't benefit from interesting non-combat spells anymore...unless they want to take 10+ minutes to cast them. And what happened to the whole idea of race defining your character beyond level 1? What happened to all the racial feats and abilities? Races like Elf and Eladrin get....2 or 3 each? I knew I had reservations about the new game, but my players were more eager. And, I figured, I was just being resistant to change, and it would grow on me. But my dislike has been growing, rather than shrinking. I might rip out some elements to retrofit into 3.x, but I don't think I can play or run this game. The fact that the game is blatantly incomplete is definitely not appreciated. Core classes and abilities are missing...I know that supplements are part of the business, but I do expect that the core books should have the stuff that belongs in the core. I'm not a big fan of the new multiplayer rules. I was never a "dip" person.....my multiplayer characters tended to be more dedicated. The new game doesn't facilitate that in the same way. Maybe they plan on fixing that with dedicated multiclass archetypal classes.....but that should have been in the core. That they haven't included it means that many people can't play the character they want, right off the bat. The funny thing is that a lot of the ideas they brought into 4E were *good*...rituals, a la Relics & Rituals, were cool. Race mattering beyond level 1, a la Dawnforge, was cool as well. The Book of Nine Swords. But it's like they took the core ideas, then reduced them to their simplest common denominators, ran everything through a filter to ensure that it was all completely balanced and super easy to use, and ended up with stale beer. The *idea* of the Eladrin as a race.....kind of Faerie Lords is neat, and something I've wanted in the game for a while...but Bastion Press did it better when they called them Feorin. I'm sincerely disappointed. I was really hoping my concerns were unfounded. I figured that maybe I'd resist, and my players would get overjoyed by the game, and convince me to give it a try.......but none of us are interested in it now. That, I wasn't expecting. :( Banshee [/QUOTE]
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