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<blockquote data-quote="Banshee16" data-source="post: 4271661" data-attributes="member: 7883"><p>And if they've read the rules, and still don't like it?</p><p></p><p>I'm not trying to start an argument. Actually, I had a similar discussion with my players. Based on stuff I was reading on EN World, and previews by WotC and stuff, I expressed concerns. Two of my players said "it actually sounds cool......we like Book of Nine Swords, and everyone gets options like that now"...they brought up that maybe my concerns were because I lacked context in that I didn't have access to the books themselves. Then one of them got the books early, and the first reaction was "cool".....so we went to his place. But by the time everyone had gone through them, reactions had gone decidedly cold, and the group as a whole changed their minds about it, and that we're no longer so hot to change. Discussions changed to how much stuff we still have to do in 3.x.</p><p></p><p>It seems like lots of people have opinions one way or the other that are sometimes pretty strong. But at least on these boards, naysayers have been criticized as forming opinions based on incomplete information. I remember when 3.0 came out, based on previews, I was pretty interested, but concerned about multiclassing. It took three years of play for WotC to realize multiclassing was flawed, in the same manner I knew based on their previews. I kind of see this the same way.....I think that once the "newness" wears off, many players might not be *as* satisfied with it.</p><p></p><p>Someone upthread pointed out...maybe part of the problem is that at the end of the day, 3.x really wasn't a bad system. At this point, refinements would tend to be minor. If you blow everything up to build a new system, you better hope you get it right, because it's really easy to get it wrong if you throw the baby out with the bathwater.</p><p></p><p>If lots of people love it, great. I hope they have fun. I just don't think it's really a game tailored to my interests anymore. It feels a little like SAGA Dragonlance, in terms of the overall situation. That was still ostensibly Dragonlance, but it didn't feel the same as it did under D&D rules. </p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 4271661, member: 7883"] And if they've read the rules, and still don't like it? I'm not trying to start an argument. Actually, I had a similar discussion with my players. Based on stuff I was reading on EN World, and previews by WotC and stuff, I expressed concerns. Two of my players said "it actually sounds cool......we like Book of Nine Swords, and everyone gets options like that now"...they brought up that maybe my concerns were because I lacked context in that I didn't have access to the books themselves. Then one of them got the books early, and the first reaction was "cool".....so we went to his place. But by the time everyone had gone through them, reactions had gone decidedly cold, and the group as a whole changed their minds about it, and that we're no longer so hot to change. Discussions changed to how much stuff we still have to do in 3.x. It seems like lots of people have opinions one way or the other that are sometimes pretty strong. But at least on these boards, naysayers have been criticized as forming opinions based on incomplete information. I remember when 3.0 came out, based on previews, I was pretty interested, but concerned about multiclassing. It took three years of play for WotC to realize multiclassing was flawed, in the same manner I knew based on their previews. I kind of see this the same way.....I think that once the "newness" wears off, many players might not be *as* satisfied with it. Someone upthread pointed out...maybe part of the problem is that at the end of the day, 3.x really wasn't a bad system. At this point, refinements would tend to be minor. If you blow everything up to build a new system, you better hope you get it right, because it's really easy to get it wrong if you throw the baby out with the bathwater. If lots of people love it, great. I hope they have fun. I just don't think it's really a game tailored to my interests anymore. It feels a little like SAGA Dragonlance, in terms of the overall situation. That was still ostensibly Dragonlance, but it didn't feel the same as it did under D&D rules. Banshee [/QUOTE]
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