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You don't like the new edition? Tell me about it!
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<blockquote data-quote="SweeneyTodd" data-source="post: 4272973" data-attributes="member: 9391"><p>That's a pretty good rant and I give you props for it... but I have no idea what this actually means. I know it's hip to pick on the Forge, but they closed their theory forum like three years ago (seriously) so unless they've spent that time building Orbital Mind Control Lasers I think you might possibly be blaming the wrong people. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To be fair, I assume you mean that some of the concepts, which are similar to concepts fairly recently introduced in some small-press games, are fundamentally incompatible with how you prefer to roleplay. Fair enough. I don't think any one game can make every style of player happy.</p><p></p><p>It seems to me like the PHB gives advice on roleplaying your character, and the DMG gives advice on presenting sessions where that roleplay is integrated into the mechanical game play. I agree that the mechanics and the roleplay elements integrate differently than they did in past versions of D&D, and that some people don't like it, sure. </p><p></p><p>What I don't like? Not really fond of Dragonborn. They just kinda bug me. Probably because they just didn't spark any ideas, and the other classes did. No biggie, I'm sure plenty of people like em.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4272973, member: 9391"] That's a pretty good rant and I give you props for it... but I have no idea what this actually means. I know it's hip to pick on the Forge, but they closed their theory forum like three years ago (seriously) so unless they've spent that time building Orbital Mind Control Lasers I think you might possibly be blaming the wrong people. :) To be fair, I assume you mean that some of the concepts, which are similar to concepts fairly recently introduced in some small-press games, are fundamentally incompatible with how you prefer to roleplay. Fair enough. I don't think any one game can make every style of player happy. It seems to me like the PHB gives advice on roleplaying your character, and the DMG gives advice on presenting sessions where that roleplay is integrated into the mechanical game play. I agree that the mechanics and the roleplay elements integrate differently than they did in past versions of D&D, and that some people don't like it, sure. What I don't like? Not really fond of Dragonborn. They just kinda bug me. Probably because they just didn't spark any ideas, and the other classes did. No biggie, I'm sure plenty of people like em. [/QUOTE]
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