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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4273011" data-attributes="member: 710"><p>I must again profess ignorance of the actual rules, but if I am not mistaken, D&D "evolved" from war-gaming, and the original rules contained a lot of combat rules, spells and traps. A real skill system that could mechanically support anything going beyond combat or dungeon-exploration was introduced a lot later (either with the so-called "Non-Weapon" Profiencies in AD&D, or the fully-fledged 3E skill system.)</p><p></p><p></p><p></p><p>I think the designers actually kept away a lot from the Forgismn. Many discussions on these boards are often discussing the G-N-S terms, but I think I never saw any of the designers chiming in. I think they are aware of the G-N-S terms, but only took what's actually useful to them.</p><p></p><p></p><p>Yes, because there are no roles in chess. If you were playing a specific chess piece, instead of the guy controlling all of the pieces, you might actually get closer to a role-playing game. </p><p>Monopoly is also not a role-playing game, because the game doesn't care if you're a car or a shoe. </p><p></p><p>D&D in all its editions cared about whether you're a Fighter, a Rogue, a Wizard or a Cleric. These 4 classes basically where the original 4 roles, and where later expanded upon. These roles were combat roles, and also had out-of-combat roles. (A Fighter being a kind of Leader, a Cleric being a spiritual person, a Rogue typically being some kind of Thief or ... "criminal", the Wizard being a Sage).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4273011, member: 710"] I must again profess ignorance of the actual rules, but if I am not mistaken, D&D "evolved" from war-gaming, and the original rules contained a lot of combat rules, spells and traps. A real skill system that could mechanically support anything going beyond combat or dungeon-exploration was introduced a lot later (either with the so-called "Non-Weapon" Profiencies in AD&D, or the fully-fledged 3E skill system.) I think the designers actually kept away a lot from the Forgismn. Many discussions on these boards are often discussing the G-N-S terms, but I think I never saw any of the designers chiming in. I think they are aware of the G-N-S terms, but only took what's actually useful to them. Yes, because there are no roles in chess. If you were playing a specific chess piece, instead of the guy controlling all of the pieces, you might actually get closer to a role-playing game. Monopoly is also not a role-playing game, because the game doesn't care if you're a car or a shoe. D&D in all its editions cared about whether you're a Fighter, a Rogue, a Wizard or a Cleric. These 4 classes basically where the original 4 roles, and where later expanded upon. These roles were combat roles, and also had out-of-combat roles. (A Fighter being a kind of Leader, a Cleric being a spiritual person, a Rogue typically being some kind of Thief or ... "criminal", the Wizard being a Sage). [/QUOTE]
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