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You don't like the new edition? Tell me about it!
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<blockquote data-quote="noretoc" data-source="post: 4273992" data-attributes="member: 1276"><p>I havn't gotten the book yet, so I will only comment on the things I have heard on the boards.</p><p></p><p>The fact the Roleplaying takes a back seat combat is big for me. We can say that in other version it always has, but I have never felt that way. I have always thought that with most of the 3.5 stuff, The story came first, and the stats, feat, etc were made to fit it. That may not be true for everything, but for quite a bit. 4th is the opposite. Build an ability and class, and let the players figure out how it fits in. If I want to do that, I might as well build the class and abilities myself, as I have done in 3.5</p><p></p><p>Someone in another post said something that sums up some of what I think is wrong. he said that he and his group were able to roleplay with 4ed. Out of a four hour session, he spent a whole hour just roleplaying. Well, in my games, out of a four hour session, 3.5 is just roleplaying. The rules, the fluff, the classes all had a role outside of combat (Well, maybe the fighter didn't really, but then again he is a fighter.). In this addition they all have thier place in combat, oh, and if you want you can roleply them too.</p><p></p><p>The balance thing bothers me too. It is like catering to underachievers. Are you mad because you took a fighter and now the wiz can kick your tail? Well don't worry, in the new edition there are no people onthe bottom. It is like giving every kid a trophy rather than the winners. "Your special too".. What is wrong with being the underdog? Its a roleplaying game, not a competition. If you get mad because you can't do as much damage as the wizard at level 15, suck it up. Play a wizard next time. Then you will be mad because 1 hit can kill you at level 1. For a wizard, the whole concept was weak at low levels, and strong at high. What is wrong with that? It's fun to play the guy who is afraid of getting turned into a newt. that is what Roleplaying is about.</p><p></p><p>If I wanted a game where everyone is a hero, and has powers, there are games out there that do it a hell of a lot better then D&D. In thoes games the point is to be a superhero. IF fits in with the theme of the game. I don't think the new edition rules fit at all with the theme of the game that has been d&d for years.</p><p></p><p>Let me keep my fantasy game, and you can have your paper video game</p></blockquote><p></p>
[QUOTE="noretoc, post: 4273992, member: 1276"] I havn't gotten the book yet, so I will only comment on the things I have heard on the boards. The fact the Roleplaying takes a back seat combat is big for me. We can say that in other version it always has, but I have never felt that way. I have always thought that with most of the 3.5 stuff, The story came first, and the stats, feat, etc were made to fit it. That may not be true for everything, but for quite a bit. 4th is the opposite. Build an ability and class, and let the players figure out how it fits in. If I want to do that, I might as well build the class and abilities myself, as I have done in 3.5 Someone in another post said something that sums up some of what I think is wrong. he said that he and his group were able to roleplay with 4ed. Out of a four hour session, he spent a whole hour just roleplaying. Well, in my games, out of a four hour session, 3.5 is just roleplaying. The rules, the fluff, the classes all had a role outside of combat (Well, maybe the fighter didn't really, but then again he is a fighter.). In this addition they all have thier place in combat, oh, and if you want you can roleply them too. The balance thing bothers me too. It is like catering to underachievers. Are you mad because you took a fighter and now the wiz can kick your tail? Well don't worry, in the new edition there are no people onthe bottom. It is like giving every kid a trophy rather than the winners. "Your special too".. What is wrong with being the underdog? Its a roleplaying game, not a competition. If you get mad because you can't do as much damage as the wizard at level 15, suck it up. Play a wizard next time. Then you will be mad because 1 hit can kill you at level 1. For a wizard, the whole concept was weak at low levels, and strong at high. What is wrong with that? It's fun to play the guy who is afraid of getting turned into a newt. that is what Roleplaying is about. If I wanted a game where everyone is a hero, and has powers, there are games out there that do it a hell of a lot better then D&D. In thoes games the point is to be a superhero. IF fits in with the theme of the game. I don't think the new edition rules fit at all with the theme of the game that has been d&d for years. Let me keep my fantasy game, and you can have your paper video game [/QUOTE]
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