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<blockquote data-quote="Thunderfoot" data-source="post: 4274458" data-attributes="member: 34175"><p>Ok, here we go...Just read through my PHB and I have a few 'objections':</p><p></p><p>Paragon Paths and Epic Destinies - Thank You for forcing "PrC"s on me. Until this time I have tried to stay as far away from those pieces of flop as possible, now I find out that my campaign must stop at 10th level so I don't have to deal with this.... (of course that last part is hyperbole, but I enjoy that).</p><p></p><p>The absence of random anything. HPs, Ability Scores (of course that is optional), damage (for the most part).</p><p></p><p>The monetary system - who invented it and what were you thinking? platinum as a 100 gold, astral gems??? WTF! Bring back electrum if you need another monetary value (at least it has some sort of precedence in the game's history)</p><p></p><p>Magic items in the PHB and a purchase chart - There have never been Wal-Magics in my game and now I have to fight the rules to prove it... (thanks a ton).</p><p></p><p>The Deity specific feats. While I understand the need to try and get people to play the PoL system, frankly its unimaginative and bland. On this note, it is also harder to customize without breaking rules or at least putting in a ton of work...</p><p></p><p>The alignment system - if you wanted to keep alignment, you should have kept the whole thing or scrapped the whole thing if it didn't work. The new alignment system is kind of like a donut spare for a car - it's too small, its ineffective and looks funny when you use it.</p><p></p><p>Teiflings and dragonborn - why are these races standard again?</p><p></p><p></p><p>All that said, the system is innovative and has a few really cool gems. The absence of Vancian magic is a positive step and the powers list, though a little contrived makes sense within the context of the game. I can't see trying to run this 'out of the box' like the designers intend, there is just too much dross to be cut away before it resembles something other than a computer role playing game, and if I wanted to play one of those, I would, I would have preferred a focus on role-playing instead of roll-playing, but the hobby has been drifting away from that for a while now.</p><p></p><p>(I'll add other objections as I go through my other books)</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 4274458, member: 34175"] Ok, here we go...Just read through my PHB and I have a few 'objections': Paragon Paths and Epic Destinies - Thank You for forcing "PrC"s on me. Until this time I have tried to stay as far away from those pieces of flop as possible, now I find out that my campaign must stop at 10th level so I don't have to deal with this.... (of course that last part is hyperbole, but I enjoy that). The absence of random anything. HPs, Ability Scores (of course that is optional), damage (for the most part). The monetary system - who invented it and what were you thinking? platinum as a 100 gold, astral gems??? WTF! Bring back electrum if you need another monetary value (at least it has some sort of precedence in the game's history) Magic items in the PHB and a purchase chart - There have never been Wal-Magics in my game and now I have to fight the rules to prove it... (thanks a ton). The Deity specific feats. While I understand the need to try and get people to play the PoL system, frankly its unimaginative and bland. On this note, it is also harder to customize without breaking rules or at least putting in a ton of work... The alignment system - if you wanted to keep alignment, you should have kept the whole thing or scrapped the whole thing if it didn't work. The new alignment system is kind of like a donut spare for a car - it's too small, its ineffective and looks funny when you use it. Teiflings and dragonborn - why are these races standard again? All that said, the system is innovative and has a few really cool gems. The absence of Vancian magic is a positive step and the powers list, though a little contrived makes sense within the context of the game. I can't see trying to run this 'out of the box' like the designers intend, there is just too much dross to be cut away before it resembles something other than a computer role playing game, and if I wanted to play one of those, I would, I would have preferred a focus on role-playing instead of roll-playing, but the hobby has been drifting away from that for a while now. (I'll add other objections as I go through my other books) [/QUOTE]
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