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<blockquote data-quote="Emirikol" data-source="post: 4274562" data-attributes="member: 10638"><p>"Oh, how 4e will disappoint you." ~ Al Franken</p><p></p><p>We played. 5 hours straight. I DMed. I didn't like it. 3 players liked it, 3 disliked it. One said he'd never play that crap again. </p><p></p><p>Here are my gut feelings and experiences:</p><p>1. Characters are all munchkins who can never die (unless they get CtG on the ground or the DM). I managed to kill 3 characters only by targeting singles by kobolds who would die just to kill a character.</p><p>2. WTF is the point of feats now that they've been replaced with epic level abilities?</p><p>3. It wasn't fun to run a game where they could just as well be playing a video game.</p><p>4. It's a pain for the DM because there are TOO DANG MANY DINKY MODIFIERS to pile on monsters, pc's</p><p>5. There's no "beginner level" for the game. It goes right to epic.</p><p>6. It's even more magic item heavy-dependent than 3.5 was</p><p>7. You don't know if anything's broken yet because it starts out COMPLETELY OUT OF HAND.</p><p>8. Wizards are annoyingly powerful at first level, moreso than all the other classes</p><p>9. I think there are meaningless levels of complexity to this game if this is how it's going to be done. What's the point of skills, 4 AC's (including saves), and feats again? Why are they there if it's become simply a D&D miniatures wargame? It fails at being anythign other than D&D mini's. The role-playing aspect feels VERY ABSENT. In comparison, never for a moment, even with constant fighting going on in 3.5 did it feel like it WASN'T a role-playing game..now...no, it doesnt' feel like a fun role playign game. If I wanted to play (or worse RUN) a computer game, I'd play a computer game. Is it not fun as a computer game on a tabletop? That's what I'm saying.</p><p>10. I think it's going to be an inferior way to play a campaign. You start out with massive amounts of powers and go where? To REALLY massive amounts of powers. That sort of thing isn't conducive to campaigns.</p><p></p><p>What did I like?</p><p>1. PC's have more options for at least the first encounter</p><p>2. The artwork is really ugly (I like ugly artwork) and kind of looks like computer generated on top of a scribble job someone did on a mac. It's not as ugly as Planescape (I thought PS and the 1e DMG had the ugliest artwork prior to DT's stuff..and hence definately wins the ugly award).</p><p>3. I hate to say it, but I'm glad it was hacked and pirated because I'm going to be a lot more choosy about what I buy in the future and chances are there will be a lot more critical reviews out there (unlike 3.5E, where you had mean-spirited-fanboys coming out of the woodwork to defend meaningless issues on clearly inferior products like someone was questioning their patriotism or something).</p><p>4. I like that the encounters are cleanly laid out (from a DM standpoint). The adventures have clearly evolved (most likely through the RPGA's pioneering of scenario formatting and DM feedback).</p><p>5. I like that the d4 is still used sometimes.</p><p>6. I like that it can be played on MAPTOOLS.</p><p></p><p>One of my players' reviews was thus:</p><p>As for my review of 4e, I'm teetering on the fence. It's...different. The differences in the rules I can overcome, but I'm not quite sure what to do with this "marking" thing. And it was cool to see a 1st level mage a force to be reckoned with. But, at the same time, 4e has a video game feel that I'm not too keen on. For instance, if the mage really wanted to, he could've leveled an entire forest with his at-will powers and so could a warlock. Instead of healing someone through bandages and perhaps a little divine energy, people are healed by a bright sheen of light that cascades from the sky. Warriors no longer trade blows, but instead trade video game moves as if I was swirling around an arcade joystick to pull off some crazy stunt. Example: my dwarf's "Reaping Strike" could've been taken from E. Honda's "Thousand Palm Strike" from Street Fighter II. </p><p>While the powers are neat and add a little flavor to the game--and I'm excited what sort of powers a character will be able to perform at higher levels--the use of the powers, and there extreme prevalence, loses the nit and grit and rough (very rough) historical feel that I like and have replaced it with pixelated in-your-face fantasy.</p><p>But, you know, it was only the first game. So...maybe it just takes a little time to get used to."</p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4274562, member: 10638"] "Oh, how 4e will disappoint you." ~ Al Franken We played. 5 hours straight. I DMed. I didn't like it. 3 players liked it, 3 disliked it. One said he'd never play that crap again. Here are my gut feelings and experiences: 1. Characters are all munchkins who can never die (unless they get CtG on the ground or the DM). I managed to kill 3 characters only by targeting singles by kobolds who would die just to kill a character. 2. WTF is the point of feats now that they've been replaced with epic level abilities? 3. It wasn't fun to run a game where they could just as well be playing a video game. 4. It's a pain for the DM because there are TOO DANG MANY DINKY MODIFIERS to pile on monsters, pc's 5. There's no "beginner level" for the game. It goes right to epic. 6. It's even more magic item heavy-dependent than 3.5 was 7. You don't know if anything's broken yet because it starts out COMPLETELY OUT OF HAND. 8. Wizards are annoyingly powerful at first level, moreso than all the other classes 9. I think there are meaningless levels of complexity to this game if this is how it's going to be done. What's the point of skills, 4 AC's (including saves), and feats again? Why are they there if it's become simply a D&D miniatures wargame? It fails at being anythign other than D&D mini's. The role-playing aspect feels VERY ABSENT. In comparison, never for a moment, even with constant fighting going on in 3.5 did it feel like it WASN'T a role-playing game..now...no, it doesnt' feel like a fun role playign game. If I wanted to play (or worse RUN) a computer game, I'd play a computer game. Is it not fun as a computer game on a tabletop? That's what I'm saying. 10. I think it's going to be an inferior way to play a campaign. You start out with massive amounts of powers and go where? To REALLY massive amounts of powers. That sort of thing isn't conducive to campaigns. What did I like? 1. PC's have more options for at least the first encounter 2. The artwork is really ugly (I like ugly artwork) and kind of looks like computer generated on top of a scribble job someone did on a mac. It's not as ugly as Planescape (I thought PS and the 1e DMG had the ugliest artwork prior to DT's stuff..and hence definately wins the ugly award). 3. I hate to say it, but I'm glad it was hacked and pirated because I'm going to be a lot more choosy about what I buy in the future and chances are there will be a lot more critical reviews out there (unlike 3.5E, where you had mean-spirited-fanboys coming out of the woodwork to defend meaningless issues on clearly inferior products like someone was questioning their patriotism or something). 4. I like that the encounters are cleanly laid out (from a DM standpoint). The adventures have clearly evolved (most likely through the RPGA's pioneering of scenario formatting and DM feedback). 5. I like that the d4 is still used sometimes. 6. I like that it can be played on MAPTOOLS. One of my players' reviews was thus: As for my review of 4e, I'm teetering on the fence. It's...different. The differences in the rules I can overcome, but I'm not quite sure what to do with this "marking" thing. And it was cool to see a 1st level mage a force to be reckoned with. But, at the same time, 4e has a video game feel that I'm not too keen on. For instance, if the mage really wanted to, he could've leveled an entire forest with his at-will powers and so could a warlock. Instead of healing someone through bandages and perhaps a little divine energy, people are healed by a bright sheen of light that cascades from the sky. Warriors no longer trade blows, but instead trade video game moves as if I was swirling around an arcade joystick to pull off some crazy stunt. Example: my dwarf's "Reaping Strike" could've been taken from E. Honda's "Thousand Palm Strike" from Street Fighter II. While the powers are neat and add a little flavor to the game--and I'm excited what sort of powers a character will be able to perform at higher levels--the use of the powers, and there extreme prevalence, loses the nit and grit and rough (very rough) historical feel that I like and have replaced it with pixelated in-your-face fantasy. But, you know, it was only the first game. So...maybe it just takes a little time to get used to." .. [/QUOTE]
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