Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
You don't like the new edition? Tell me about it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thunderfoot" data-source="post: 4274565" data-attributes="member: 34175"><p>DMG - Overall this book is a gem!</p><p>A few things however that look out of place:</p><p>Diseases with levels is ridiculous, disease is a danger of unfortunate actions, whether through ignorance or stupidity. Also the fact that no disease is fatal is a little unbelievable.</p><p></p><p>Poisons - no fatal poisons is about as likely as a mouse with an allergy to cheese.</p><p></p><p>Traps and hazards - I don't know who thought to break these two up but you deserve a raise and a long vacation. Hazards are what most people think of as traps. However, the trap section states that traps damage, harry or impede - this is false - traps are meant to kill, period. Otherwise its a waste of resources. So again, a trap that cannot kill is out of place. </p><p></p><p>The idea that all games are taking place in the PoL is evident but can be ignored for the most part (although the crap about treasure including Astral diamonds as a form of currency in the heavenly and Astral realms made me gag.) As someone who has never liked the concept of <em>Planscape</em>, trying to 'force' that aspect as a core concept is appalling to me.</p><p></p><p>Magic parcels are an interesting concept but I have this feeling that it will lead to Monty Haul very quickly. (I will have to play test to confirm of course, but a level + 5 magic item as a 1st level parcel just seems wrong.)</p><p></p><p>XP makes much more sense in its explanation this time around, even though the system is virtually unchanged, the fact that they give you the formula instead of the end result allows for a better scaling than guesstimating. (especially since I have 12 players)</p><p></p><p>After my complaint of putting the magic items in the PHB, I'm glad to see that artifacts are handled exclusively as the purview of the DM still.</p><p></p><p>Minions are going to be a problem, I can just feel it, great idea, but I am unsure of the concept of one-shot bad-guy that isn't just a peon. 1/4 XP is a good idea, but I think at hight levels that may still be too much. (Again, playtesting will tell the tale.)</p><p></p><p></p><p>The Monster Manual works well inside the scope of the rules, so I will say this is the strongest of the three books. (But then again, how hard is it to make a book with stats and figures?)</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 4274565, member: 34175"] DMG - Overall this book is a gem! A few things however that look out of place: Diseases with levels is ridiculous, disease is a danger of unfortunate actions, whether through ignorance or stupidity. Also the fact that no disease is fatal is a little unbelievable. Poisons - no fatal poisons is about as likely as a mouse with an allergy to cheese. Traps and hazards - I don't know who thought to break these two up but you deserve a raise and a long vacation. Hazards are what most people think of as traps. However, the trap section states that traps damage, harry or impede - this is false - traps are meant to kill, period. Otherwise its a waste of resources. So again, a trap that cannot kill is out of place. The idea that all games are taking place in the PoL is evident but can be ignored for the most part (although the crap about treasure including Astral diamonds as a form of currency in the heavenly and Astral realms made me gag.) As someone who has never liked the concept of [I]Planscape[/I], trying to 'force' that aspect as a core concept is appalling to me. Magic parcels are an interesting concept but I have this feeling that it will lead to Monty Haul very quickly. (I will have to play test to confirm of course, but a level + 5 magic item as a 1st level parcel just seems wrong.) XP makes much more sense in its explanation this time around, even though the system is virtually unchanged, the fact that they give you the formula instead of the end result allows for a better scaling than guesstimating. (especially since I have 12 players) After my complaint of putting the magic items in the PHB, I'm glad to see that artifacts are handled exclusively as the purview of the DM still. Minions are going to be a problem, I can just feel it, great idea, but I am unsure of the concept of one-shot bad-guy that isn't just a peon. 1/4 XP is a good idea, but I think at hight levels that may still be too much. (Again, playtesting will tell the tale.) The Monster Manual works well inside the scope of the rules, so I will say this is the strongest of the three books. (But then again, how hard is it to make a book with stats and figures?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You don't like the new edition? Tell me about it!
Top