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You don't like the new edition? Tell me about it!
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<blockquote data-quote="Philodox00" data-source="post: 4275309" data-attributes="member: 68313"><p>I don't like the various Magic Armor Types, like "Angel Steel" or "Bloodthread Armor". It really reminds me of my Everquest days. I just prefer "Plate Armor +2" or "Leather Armor +5" and leave it at that. The various additions to the magic armor, leave a bad taste in my mouth.</p><p></p><p>I also don't like the Marking feature. It really does remind me of on-line gaming, where everyone wanted the "Tank" (or in 4E terms, Defender) to gain hard hitting mob's attention, so he could soak up the damage. In fact, the various "class roles", seem to be taken straight out of on-line gaming thought. Defender? Tank. Striker? Dps. Leader? Buffer. Controler? Crowd Control.</p><p></p><p>Don't like the shoe horned Path and Destiny. I don't understand why I can't just be a Cleric till level 30? Why do I have to become a Radiant Defender? One thing I appreciated about 3E was that, Prestige Classes were always just an option.</p><p></p><p>There isn't much Non-Combat development either. I always liked having rules for my Clerics who were History Buffs and Fighters who were weaponsmiths in their spare time. I understand some skills were condensed, which I agree with ( Stealth, Perception and Theivery ) but where are the Craft and Knowledge skills? Why wasn't Intimidate and Bluff condensed into something like "Manipulate"</p></blockquote><p></p>
[QUOTE="Philodox00, post: 4275309, member: 68313"] I don't like the various Magic Armor Types, like "Angel Steel" or "Bloodthread Armor". It really reminds me of my Everquest days. I just prefer "Plate Armor +2" or "Leather Armor +5" and leave it at that. The various additions to the magic armor, leave a bad taste in my mouth. I also don't like the Marking feature. It really does remind me of on-line gaming, where everyone wanted the "Tank" (or in 4E terms, Defender) to gain hard hitting mob's attention, so he could soak up the damage. In fact, the various "class roles", seem to be taken straight out of on-line gaming thought. Defender? Tank. Striker? Dps. Leader? Buffer. Controler? Crowd Control. Don't like the shoe horned Path and Destiny. I don't understand why I can't just be a Cleric till level 30? Why do I have to become a Radiant Defender? One thing I appreciated about 3E was that, Prestige Classes were always just an option. There isn't much Non-Combat development either. I always liked having rules for my Clerics who were History Buffs and Fighters who were weaponsmiths in their spare time. I understand some skills were condensed, which I agree with ( Stealth, Perception and Theivery ) but where are the Craft and Knowledge skills? Why wasn't Intimidate and Bluff condensed into something like "Manipulate" [/QUOTE]
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