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<blockquote data-quote="Dannyalcatraz" data-source="post: 4279904" data-attributes="member: 19675"><p>After examining the Core 3 for a couple of days now, I'd have to say that there are things I definitely like about the game...but many more that I don't.</p><p></p><p>As a DM examining the game, I feel like a guy who asked for a longsword and was given safety scissors and a pat on the head. Some of the options I expected from previous editions' DMGs are simply absent (as far as I can tell)- like some kind of hint on how to do Magic items that aren't listed in the Core.</p><p></p><p>As a player examining the game, I feel like my ferocious attack dog has been returned to the age of a puppy. 3.X's multiclassing rules were the most flexible ever in D&D history, and 4Ed now gives us some of the weakest.</p><p></p><p>Is 4Ed streamlined and easy to learn? Yes.</p><p></p><p>That just makes it a grilled cheese sandwich next to 3.X's cornucopia of options.</p><p></p><p>I'm sure some of what I miss will be introduced in future releases, but the very mechanics of the game preclude even the possibility of the return some of my favorites.</p><p></p><p>I'm not ruling out the possibility that I may wind up playing 4Ed- I've played many games I don't like just for the camaraderie of gaming with people I like- but I'm damn sure I'll never DM this incarnation of D&D.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4279904, member: 19675"] After examining the Core 3 for a couple of days now, I'd have to say that there are things I definitely like about the game...but many more that I don't. As a DM examining the game, I feel like a guy who asked for a longsword and was given safety scissors and a pat on the head. Some of the options I expected from previous editions' DMGs are simply absent (as far as I can tell)- like some kind of hint on how to do Magic items that aren't listed in the Core. As a player examining the game, I feel like my ferocious attack dog has been returned to the age of a puppy. 3.X's multiclassing rules were the most flexible ever in D&D history, and 4Ed now gives us some of the weakest. Is 4Ed streamlined and easy to learn? Yes. That just makes it a grilled cheese sandwich next to 3.X's cornucopia of options. I'm sure some of what I miss will be introduced in future releases, but the very mechanics of the game preclude even the possibility of the return some of my favorites. I'm not ruling out the possibility that I may wind up playing 4Ed- I've played many games I don't like just for the camaraderie of gaming with people I like- but I'm damn sure I'll never DM this incarnation of D&D. [/QUOTE]
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