Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
You don't like the new edition? Tell me about it!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 4280725" data-attributes="member: 42582"><p>D&D is a game in which one of the main aims of play is to find and use magic items. Most people enjoy the finding bit - if you play D&D, you like a good combat - but what is added to the play experience by the identification requirement?</p><p></p><p>Or, to put it another way, what is non-dumb (intelligent?) about playing a game of finding and using items, but having the game make it hard to use those items properly once you've found them? Adversity in a roleplaying game isn't meant to be real adversity - that's what life is for - it's meant to be imaginary adversity which it is fun to roleplay out. How many people like roleplaying an assayer?</p><p></p><p>Like all rules systems, some things are in there and others are not. Now the game is fun for those who didn't like Identify. I assume that WoTC believes that they are the majority. I think that WoTC are right about this.</p><p></p><p>Your criticism makes no sense to me. Yes, in 4e the players get more powerful, but this is because the changs to the game's mechanics of character build and action resolution give the players more narrative control. Why is this a bad thing?</p><p></p><p>It's also perhaps true that low-level PCs get more powerful because those same changes make them less likely to die on a single unlucky dice roll. Why is this a bad thing?</p><p></p><p>And those who don't like the flavour of traditional D&D magic items can easily strip it out in a mechanically consistent fashion. Why is this a bad thing?</p><p></p><p>Is there anyone whose objection to magic items in 3E was not a flavour one, but rather that it made it too easy for <em>the players</em> to have fun? How can a game make it too easy to have fun? That's the raison d'etre of a game!</p></blockquote><p></p>
[QUOTE="pemerton, post: 4280725, member: 42582"] D&D is a game in which one of the main aims of play is to find and use magic items. Most people enjoy the finding bit - if you play D&D, you like a good combat - but what is added to the play experience by the identification requirement? Or, to put it another way, what is non-dumb (intelligent?) about playing a game of finding and using items, but having the game make it hard to use those items properly once you've found them? Adversity in a roleplaying game isn't meant to be real adversity - that's what life is for - it's meant to be imaginary adversity which it is fun to roleplay out. How many people like roleplaying an assayer? Like all rules systems, some things are in there and others are not. Now the game is fun for those who didn't like Identify. I assume that WoTC believes that they are the majority. I think that WoTC are right about this. Your criticism makes no sense to me. Yes, in 4e the players get more powerful, but this is because the changs to the game's mechanics of character build and action resolution give the players more narrative control. Why is this a bad thing? It's also perhaps true that low-level PCs get more powerful because those same changes make them less likely to die on a single unlucky dice roll. Why is this a bad thing? And those who don't like the flavour of traditional D&D magic items can easily strip it out in a mechanically consistent fashion. Why is this a bad thing? Is there anyone whose objection to magic items in 3E was not a flavour one, but rather that it made it too easy for [i]the players[/i] to have fun? How can a game make it too easy to have fun? That's the raison d'etre of a game! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You don't like the new edition? Tell me about it!
Top