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<blockquote data-quote="pemerton" data-source="post: 4286160" data-attributes="member: 42582"><p>Does the PC whose player rolls 1s all night have delusions of grandeur? Some people are lucky, others are not. All that the "1 hp" entry on the Minion NPC record tells us is that this monster dies to the first hit from a member of the PC's party. It tells us nothing else about the cause of that unhappy destiny. What narrative explanation (if any) you want to give for the unluck of minions in combat is up to you, just as it is up to the player to explain why his or her PC is being so unlucky.</p><p></p><p>The answer to (1) would be either "Because we're so good" or else "Because they're so unlucky". The answer to (2) would be whatever answer explains that for monsters in your game. Afterall, most of the non-minions also die in the end, but they keep coming. Whatever story you tell about them, tell it about the minions too.</p><p></p><p>Fine. You don't want to play a narrativist RPG. It doesn't follow that 4e is badly designed. </p><p></p><p>The Order of the Stick is a parody, generated by treating as ingame phenomena what are in fact metagame phenomena. If you think that you can't play a metagame heavy game without doing by inadvertance what The Order of the Stick does for deliberate humour, then 4e may not be the game for you.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4286160, member: 42582"] Does the PC whose player rolls 1s all night have delusions of grandeur? Some people are lucky, others are not. All that the "1 hp" entry on the Minion NPC record tells us is that this monster dies to the first hit from a member of the PC's party. It tells us nothing else about the cause of that unhappy destiny. What narrative explanation (if any) you want to give for the unluck of minions in combat is up to you, just as it is up to the player to explain why his or her PC is being so unlucky. The answer to (1) would be either "Because we're so good" or else "Because they're so unlucky". The answer to (2) would be whatever answer explains that for monsters in your game. Afterall, most of the non-minions also die in the end, but they keep coming. Whatever story you tell about them, tell it about the minions too. Fine. You don't want to play a narrativist RPG. It doesn't follow that 4e is badly designed. The Order of the Stick is a parody, generated by treating as ingame phenomena what are in fact metagame phenomena. If you think that you can't play a metagame heavy game without doing by inadvertance what The Order of the Stick does for deliberate humour, then 4e may not be the game for you. [/QUOTE]
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