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<blockquote data-quote="pemerton" data-source="post: 4286164" data-attributes="member: 42582"><p>Who said "Just because"? I didn't. Why do Minions have 1 hit point? Because that delivers a desired play experience! If you don't want to play that sort of game, Rolemaster and Runequest are still very much in print.</p><p></p><p>And I have to ask - are you familiar with games like The Riddle of Steel, HeroWars/Quest or The Dying Earth, all of which have robust metagame mechanics comparable to 4e's treatment of hit points, healing surges, minions and so on?</p><p></p><p>Assuming that you are, then the answer to the question "How do I narratate a minoin, or the use of a healing urge?" is "The same as you would narrate a contest in HeroWars, or The Dying Earth, or the same way you would narrate a use of Spiritual Attributes in TRoS". If you are not familiar with those games, then I'm less surprised that you seem not to understand the design logic of 4e.</p><p></p><p>Of course I am not arguing that you should <em>like</em> 4e. I understand the design logic of Tunnels & Trolls, of Classic Traveller, and of I Kill Puppies for Satan, but I have no real desire to play any of them. But I don't dismiss their design by saying it's "Just because." That's nonsense. And it's the nonsense that I object to.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4286164, member: 42582"] Who said "Just because"? I didn't. Why do Minions have 1 hit point? Because that delivers a desired play experience! If you don't want to play that sort of game, Rolemaster and Runequest are still very much in print. And I have to ask - are you familiar with games like The Riddle of Steel, HeroWars/Quest or The Dying Earth, all of which have robust metagame mechanics comparable to 4e's treatment of hit points, healing surges, minions and so on? Assuming that you are, then the answer to the question "How do I narratate a minoin, or the use of a healing urge?" is "The same as you would narrate a contest in HeroWars, or The Dying Earth, or the same way you would narrate a use of Spiritual Attributes in TRoS". If you are not familiar with those games, then I'm less surprised that you seem not to understand the design logic of 4e. Of course I am not arguing that you should [i]like[/i] 4e. I understand the design logic of Tunnels & Trolls, of Classic Traveller, and of I Kill Puppies for Satan, but I have no real desire to play any of them. But I don't dismiss their design by saying it's "Just because." That's nonsense. And it's the nonsense that I object to. [/QUOTE]
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