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You don't like the new edition? Tell me about it!
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<blockquote data-quote="ironvyper" data-source="post: 4296048" data-attributes="member: 59739"><p>All the reasonable stuff has been said, over and over, ad nauseum. LOL you should pay more attention. </p><p> </p><p> None of it is actually reasonable remember? We are afraid of change, or just dont understand the new paradigm and once we do we too will fall to our knees and worship at the idol of 4e because its so much better.......</p><p></p><p> I suppose i'm bitter because i was really looking forward to a 4th edition. Alot of the early stuff when it was just ideas sounded good to me. Its the execution of those ideas that sucks. Like the guy before you said, its probably a perfectly good board game. Unfortunately that sucks in my opinion. </p><p></p><p> But in an effort to be reasonable and rationale, i thought about posting a list of my dislikes, problem was it was rediculously long. So instead I'll post a list of the couple of things i do like. </p><p></p><p> 1.The new cosmology. I know it bothers some people but i never got into planescape so theres no dissapointment built into it. The new cosmology seems tighter simpler and more concise. I like the flavor of the new demons, devils, elementals and the shadowfell too. </p><p></p><p>2. Vancian magic is dead. This was a horrible sacred cow that should have been slaughtered editions ago. better late then never though. They made wizards a little too limited and weak but its not too hard to take some of the rituals and just make them regular powers. </p><p></p><p>3. Rituals. Another cool flavor aspect because anyone can do them. Also i like magic as rituals, its more of a throwback to the mythological and fantasy roots of magic so it feels more like magic to me. </p><p></p><p>4. Gnomes and half-orcs are gone. The only way this could make me happier is if they were ground up in a giant blender and thrown into the sun instead of just taken out of th PHB. But at least its a start. </p><p></p><p> Other then that i guess if the entire equipment chapter, all the rules for magical items. the whole chapter on skills, and virtually all of the "kool powerzz" for the non-magical classes, and the multi-class rules were swapped out for 3rd edition rules then it would be a playable roleplaying game instead of a squad based game of warhammer.</p></blockquote><p></p>
[QUOTE="ironvyper, post: 4296048, member: 59739"] All the reasonable stuff has been said, over and over, ad nauseum. LOL you should pay more attention. None of it is actually reasonable remember? We are afraid of change, or just dont understand the new paradigm and once we do we too will fall to our knees and worship at the idol of 4e because its so much better....... I suppose i'm bitter because i was really looking forward to a 4th edition. Alot of the early stuff when it was just ideas sounded good to me. Its the execution of those ideas that sucks. Like the guy before you said, its probably a perfectly good board game. Unfortunately that sucks in my opinion. But in an effort to be reasonable and rationale, i thought about posting a list of my dislikes, problem was it was rediculously long. So instead I'll post a list of the couple of things i do like. 1.The new cosmology. I know it bothers some people but i never got into planescape so theres no dissapointment built into it. The new cosmology seems tighter simpler and more concise. I like the flavor of the new demons, devils, elementals and the shadowfell too. 2. Vancian magic is dead. This was a horrible sacred cow that should have been slaughtered editions ago. better late then never though. They made wizards a little too limited and weak but its not too hard to take some of the rituals and just make them regular powers. 3. Rituals. Another cool flavor aspect because anyone can do them. Also i like magic as rituals, its more of a throwback to the mythological and fantasy roots of magic so it feels more like magic to me. 4. Gnomes and half-orcs are gone. The only way this could make me happier is if they were ground up in a giant blender and thrown into the sun instead of just taken out of th PHB. But at least its a start. Other then that i guess if the entire equipment chapter, all the rules for magical items. the whole chapter on skills, and virtually all of the "kool powerzz" for the non-magical classes, and the multi-class rules were swapped out for 3rd edition rules then it would be a playable roleplaying game instead of a squad based game of warhammer. [/QUOTE]
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