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You don't like the new edition? Tell me about it!
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<blockquote data-quote="Ambush Bug" data-source="post: 4296141" data-attributes="member: 69008"><p>It's not like this thread needs another reply, but hey, venting is fun. The thing I like least about 4E, and the thing that will keep me from playing it as written, is that it tells me what style of game I should play. Not only does it needlessly define characters by their use in combat, it overdefines them into one of four arbitrary roles. Not every group needs or wants a rogue. Not every rogue wants to be good at picking locks or disarming traps. Not everybody likes dungeon crawls or minis or careful tactical combat. And yes, there are plenty of other games we can (and do) play.</p><p></p><p>The sad part is that if you strip away the surface layers of class/role from 4E and make a few alterations, you get a much more flexible game without any apparent loss of balance. Which means to me that the design team could have made a more flexible game based on their innovative mechanics - a game that would have appealed to a broader spectrum of people than the current one does. I don't mind change. I mind being told what kind of play experience I'm supposed to have.</p></blockquote><p></p>
[QUOTE="Ambush Bug, post: 4296141, member: 69008"] It's not like this thread needs another reply, but hey, venting is fun. The thing I like least about 4E, and the thing that will keep me from playing it as written, is that it tells me what style of game I should play. Not only does it needlessly define characters by their use in combat, it overdefines them into one of four arbitrary roles. Not every group needs or wants a rogue. Not every rogue wants to be good at picking locks or disarming traps. Not everybody likes dungeon crawls or minis or careful tactical combat. And yes, there are plenty of other games we can (and do) play. The sad part is that if you strip away the surface layers of class/role from 4E and make a few alterations, you get a much more flexible game without any apparent loss of balance. Which means to me that the design team could have made a more flexible game based on their innovative mechanics - a game that would have appealed to a broader spectrum of people than the current one does. I don't mind change. I mind being told what kind of play experience I'm supposed to have. [/QUOTE]
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