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<blockquote data-quote="Psion" data-source="post: 4304493" data-attributes="member: 172"><p>I think its a mistake to say that roles weren't mechanical before. I think the two major differences are:</p><p></p><p>1) The mechanical and thematic elements have been separated into layers. The mechanical roles are now <em>roles</em>; the thematic elements are relegated to the classes which fit within those roles. Before they were less distinct (but you could still argue with the class/subclass structure in 1e, they existed as roles, not just classes.)</p><p>2) Implicit in the above, the mechanical elements/roles are now balanced almost exclusively around combat. Before, it seems some consideration was given to out of combat threats. Dating back to 1e, you need a rogue (as a "role") because you needed someone to deal with traps, not because you needed someone to backstab/sneak attack in combat. It was as much or more a dungeon exploration RPG than a combat RPG.</p><p></p><p>I certainly think that the new role structure does create limits on how the thematic "roles" look and act.</p></blockquote><p></p>
[QUOTE="Psion, post: 4304493, member: 172"] I think its a mistake to say that roles weren't mechanical before. I think the two major differences are: 1) The mechanical and thematic elements have been separated into layers. The mechanical roles are now [i]roles[/i]; the thematic elements are relegated to the classes which fit within those roles. Before they were less distinct (but you could still argue with the class/subclass structure in 1e, they existed as roles, not just classes.) 2) Implicit in the above, the mechanical elements/roles are now balanced almost exclusively around combat. Before, it seems some consideration was given to out of combat threats. Dating back to 1e, you need a rogue (as a "role") because you needed someone to deal with traps, not because you needed someone to backstab/sneak attack in combat. It was as much or more a dungeon exploration RPG than a combat RPG. I certainly think that the new role structure does create limits on how the thematic "roles" look and act. [/QUOTE]
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