Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
You don't play 4E, but what did they get RIGHT?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Festivus" data-source="post: 5284129" data-attributes="member: 34532"><p>I play both Pathfinder and 4E, so perhaps I should not comment because I don't fit the criteria. But here are things that pop into my head while playing Pathfinder (and these are things that people who love 3.x/pathfinder probably will not agree with me on):</p><p></p><p>1. No Iterative attacks. It really gets tough at higher levels in 3.x, when you have 3 or 4 attack rolls, each of them doing x damage dice for the melee fighters, but the wizard still gets one attack spell to cast. So the fighter takes 3 attack rolls, plus adding all those damage dice up, and the wizard casts a spell, misses the spell penetration roll and is done for another 5 minutes. So the removal of iterative attacks, everything standardized to various action types uniformly gives everyone at the table the same amount of time to work. Everything is balanced, and it's clear what actions are on which steps. Instead of iterative attacks, the damage is upped.</p><p></p><p>2. Attacks versus defenses - All of the attacks are made in a similar fashion, regardless of what sort of attack they are. There is no saving throws made to avoid the effects of a spell, it was my die roll as a spell caster that makes things happen, not the DM rolling for the monster. That is more exciting to me as a player than saying "I cast fireball into the room here, and it does X damage, half if they save".</p><p></p><p>3. Action Points for an extra standard action. I love this, it makes the chance to be really heroic happen once in a while. I really miss those when playing Pathfinder.</p><p></p><p>4. Uniformity of spells / powers - Everything is in a standardized format, so it's easy to comprehend the abilities of a fighter or a wizard because the information is in the same location. When I play melee types in Pathfinder, I find it limiting in terms of what attack options I have are. When I play a spell caster in Pathfinder, I find I am spending my time between turns looking up spells and what they do and how they work.</p></blockquote><p></p>
[QUOTE="Festivus, post: 5284129, member: 34532"] I play both Pathfinder and 4E, so perhaps I should not comment because I don't fit the criteria. But here are things that pop into my head while playing Pathfinder (and these are things that people who love 3.x/pathfinder probably will not agree with me on): 1. No Iterative attacks. It really gets tough at higher levels in 3.x, when you have 3 or 4 attack rolls, each of them doing x damage dice for the melee fighters, but the wizard still gets one attack spell to cast. So the fighter takes 3 attack rolls, plus adding all those damage dice up, and the wizard casts a spell, misses the spell penetration roll and is done for another 5 minutes. So the removal of iterative attacks, everything standardized to various action types uniformly gives everyone at the table the same amount of time to work. Everything is balanced, and it's clear what actions are on which steps. Instead of iterative attacks, the damage is upped. 2. Attacks versus defenses - All of the attacks are made in a similar fashion, regardless of what sort of attack they are. There is no saving throws made to avoid the effects of a spell, it was my die roll as a spell caster that makes things happen, not the DM rolling for the monster. That is more exciting to me as a player than saying "I cast fireball into the room here, and it does X damage, half if they save". 3. Action Points for an extra standard action. I love this, it makes the chance to be really heroic happen once in a while. I really miss those when playing Pathfinder. 4. Uniformity of spells / powers - Everything is in a standardized format, so it's easy to comprehend the abilities of a fighter or a wizard because the information is in the same location. When I play melee types in Pathfinder, I find it limiting in terms of what attack options I have are. When I play a spell caster in Pathfinder, I find I am spending my time between turns looking up spells and what they do and how they work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
You don't play 4E, but what did they get RIGHT?
Top