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You don't play 4E, but what did they get RIGHT?
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<blockquote data-quote="Stormonu" data-source="post: 5284315" data-attributes="member: 52734"><p>I'm trudging through 4E, but the things I do like</p><p></p><p>* replacing neutral with unaligned (but not the rest of the alignment changes)</p><p>* minions</p><p>* easy method for building monsters and encounters</p><p>* the idea of rituals (but not implementation)</p><p>* Race matters beyond 1st level (though I wish it mattered <em>more</em>)</p><p>* page 42 - in the fact it is explained and put forward for all to see, rather than keeping the math and concepts hidden.</p><p>* the character builder and other tools</p><p></p><p>Unfortunately, I've got an issues list with 4E as long as my arm, but I'll not discuss here.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5284315, member: 52734"] I'm trudging through 4E, but the things I do like * replacing neutral with unaligned (but not the rest of the alignment changes) * minions * easy method for building monsters and encounters * the idea of rituals (but not implementation) * Race matters beyond 1st level (though I wish it mattered [I]more[/I]) * page 42 - in the fact it is explained and put forward for all to see, rather than keeping the math and concepts hidden. * the character builder and other tools Unfortunately, I've got an issues list with 4E as long as my arm, but I'll not discuss here. [/QUOTE]
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You don't play 4E, but what did they get RIGHT?
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