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You don't play 4E, but what did they get RIGHT?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5284884" data-attributes="member: 65637"><p>There's a good amount of things in 4e that are good, a few of them just fall into "good idea, bad implementation." I suppose this is from the view of someone who enjoys both 4e and Pathfinder <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1) Treasure parcels and reducing the players going "I loot the bodies" after every fight. I'm none to keen on wish lists, but having set places of treasure rather then chewing your nails over what kind of equipment every enemy has because of looting is a good move, and it helps encourage the more <em>adventurous</em> style of gaming. Neither Frodo nor Han Solo paused to loot the bodies. One thing that makes this go from good idea/bad implementation to just "good idea" is <a href="http://www.asmor.com/scripts/4eMagicItems/randomTreasure.php" target="_blank">this</a> rather handy website.</p><p></p><p>2) Vastly simplified monster creation. <em>My god, I have so much time to do other things</em>.</p><p></p><p>3) SSSOD. I've covered this extensively elsewhere.</p><p></p><p>4) Martial classes are cool. Know what I see when I read PHBs of each edition? The examples of fighters are all heroes and epic warriors who did clearly supernatural things. Go on, read through your 2e PHB and tell me what kind of warriors they talk about. . I've always had a disconnect with people who think fighting classes can't do anything extraordinary - that just seems so perversely <em>against</em> the spirit of the game.</p><p></p><p>5) Rituals. Rituals are a <em>perfect</em> case of "Good idea, <em>terrible</em> implementation." Axe the cost, axe the time needed to use them.</p><p></p><p>6) <strong>No buffs to track</strong></p><p></p><p>7) Playable epic levels. 'Nuff said.</p><p></p><p>8) No iterative attacks makes the game <em>so </em>much simpler. I have my hang ups on the powers system, but killing the five-six attacks in one turn is a <strong>good</strong> thing.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5284884, member: 65637"] There's a good amount of things in 4e that are good, a few of them just fall into "good idea, bad implementation." I suppose this is from the view of someone who enjoys both 4e and Pathfinder :) 1) Treasure parcels and reducing the players going "I loot the bodies" after every fight. I'm none to keen on wish lists, but having set places of treasure rather then chewing your nails over what kind of equipment every enemy has because of looting is a good move, and it helps encourage the more [I]adventurous[/I] style of gaming. Neither Frodo nor Han Solo paused to loot the bodies. One thing that makes this go from good idea/bad implementation to just "good idea" is [URL="http://www.asmor.com/scripts/4eMagicItems/randomTreasure.php"]this[/URL] rather handy website. 2) Vastly simplified monster creation. [I]My god, I have so much time to do other things[/I]. 3) SSSOD. I've covered this extensively elsewhere. 4) Martial classes are cool. Know what I see when I read PHBs of each edition? The examples of fighters are all heroes and epic warriors who did clearly supernatural things. Go on, read through your 2e PHB and tell me what kind of warriors they talk about. . I've always had a disconnect with people who think fighting classes can't do anything extraordinary - that just seems so perversely [I]against[/I] the spirit of the game. 5) Rituals. Rituals are a [I]perfect[/I] case of "Good idea, [I]terrible[/I] implementation." Axe the cost, axe the time needed to use them. 6) [B]No buffs to track[/B] 7) Playable epic levels. 'Nuff said. 8) No iterative attacks makes the game [I]so [/I]much simpler. I have my hang ups on the powers system, but killing the five-six attacks in one turn is a [B]good[/B] thing. [/QUOTE]
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