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You don't play 4E, but what did they get RIGHT?
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<blockquote data-quote="steenan" data-source="post: 5286692" data-attributes="member: 23240"><p>There are several things done really well in 4E, IMO. I see them as definite improvements in game design over previous editions.</p><p>- Consistent, effect-based mechanics. The system represents what is done and how successful; methods left to description.</p><p>- Consistent agenda. 4E is about tactical combat, finding treasure and getting more powerful. It is definitely gamist, all pretense to setting simulation discarded (as opposed to previous editions that tried to simulate with no success). All other pieces of the system changed, simplified or removed not to get in the way.</p><p>- Good balance. 4E has a clear focus and it is balanced in the area it focuses on.</p><p>- Various parts of the system that go well with the game style it wants to achieve (healing surges, encounter powers, multiple saves on deadly effects)</p><p></p><p>The game is very well designed. Unfortunately, the changes that make it so at the same time move it further from my preferences. I want simulationist play, setting and character exploration, quick combats - exact opposite of what 4E offers. It is a very good game, but not for me.</p></blockquote><p></p>
[QUOTE="steenan, post: 5286692, member: 23240"] There are several things done really well in 4E, IMO. I see them as definite improvements in game design over previous editions. - Consistent, effect-based mechanics. The system represents what is done and how successful; methods left to description. - Consistent agenda. 4E is about tactical combat, finding treasure and getting more powerful. It is definitely gamist, all pretense to setting simulation discarded (as opposed to previous editions that tried to simulate with no success). All other pieces of the system changed, simplified or removed not to get in the way. - Good balance. 4E has a clear focus and it is balanced in the area it focuses on. - Various parts of the system that go well with the game style it wants to achieve (healing surges, encounter powers, multiple saves on deadly effects) The game is very well designed. Unfortunately, the changes that make it so at the same time move it further from my preferences. I want simulationist play, setting and character exploration, quick combats - exact opposite of what 4E offers. It is a very good game, but not for me. [/QUOTE]
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You don't play 4E, but what did they get RIGHT?
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