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You don't play 4E, but what did they get RIGHT?
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<blockquote data-quote="Smoss" data-source="post: 5287935" data-attributes="member: 82115"><p>SW Saga made me excited for 4e as I liked a lot of the changes in it and saw some serious potential. 4E did not live up to what *I* wanted. However, it did have some bits I promptly "appropriated" for my RPG system.</p><p></p><p>1) Removal of non-proficiency penalties and instead having proficiency bonuses. Yes it is just a change of math, but adding feels easier to people. I reconfigured a LOT of my RPG system to create my 2.5 edition of it by removing as many penalties as seemed logical and making it a bonus based system.</p><p></p><p>2) Minions. We all love the idea of the mooks to kill and most DMs (like me) HATE to keep track of mook hps, especially for weenies when the PCs roll low damage. I stole that and made EVERYTHING in my system take only one hit (And with taking certain techniques you gain the ability to take more hits - Something PCs and big bads do, but not the general populace or monsters).</p><p></p><p>And that was all I liked. Those concepts were nice. Some other concepts I could see why they were used (Healing surges and healthy starting hp) but I did not actually like them. Maybe for a different "feel" of a campaign. But I like my games gritty and to feel more realistic... At least as real as a game can be with dragons, magic, and stupid stupid goblins.</p><p></p><p>But that is just me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>---------------------------------------------------</p><p>Smoss</p><p><a href="http://sites.google.com/site/doulairen/" target="_blank">Doulairen</a></p></blockquote><p></p>
[QUOTE="Smoss, post: 5287935, member: 82115"] SW Saga made me excited for 4e as I liked a lot of the changes in it and saw some serious potential. 4E did not live up to what *I* wanted. However, it did have some bits I promptly "appropriated" for my RPG system. 1) Removal of non-proficiency penalties and instead having proficiency bonuses. Yes it is just a change of math, but adding feels easier to people. I reconfigured a LOT of my RPG system to create my 2.5 edition of it by removing as many penalties as seemed logical and making it a bonus based system. 2) Minions. We all love the idea of the mooks to kill and most DMs (like me) HATE to keep track of mook hps, especially for weenies when the PCs roll low damage. I stole that and made EVERYTHING in my system take only one hit (And with taking certain techniques you gain the ability to take more hits - Something PCs and big bads do, but not the general populace or monsters). And that was all I liked. Those concepts were nice. Some other concepts I could see why they were used (Healing surges and healthy starting hp) but I did not actually like them. Maybe for a different "feel" of a campaign. But I like my games gritty and to feel more realistic... At least as real as a game can be with dragons, magic, and stupid stupid goblins. But that is just me... :) --------------------------------------------------- Smoss [URL="http://sites.google.com/site/doulairen/"]Doulairen[/URL] [/QUOTE]
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