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You find a magical _____, it does _____
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<blockquote data-quote="merwins" data-source="post: 7535269" data-attributes="member: 6829883"><p>Sorry for the length. Sane DMs may want to split this into two separate items, or reserve the HAWKER function for NPCs. </p><p></p><p></p><p><strong>Charlatan's Counter</strong> (wondrous, legendary, attunement required)</p><p></p><p>To the inexpert eye, this is a simple wooden 3 foot square folding table which, in fact, is exquisitely crafted (DC 16 Intelligence or woodworking check). It takes a full round to open and set up or close and stow. </p><p>If you are not attuned to this table, you will fall off if you try to stand on it without assistance from someone who is attuned to it (no DEX saving throw or skill check permitted), and nothing special happens if you place items on it. Once attuned to it, you may activate in one of two ways, with different effects: </p><p></p><p>1) DEMAGOGUE</p><p>Stand on the table (takes your movement for the round)</p><p>The table becomes fixed in place, even on water (as if it were an anchored boat). You cannot be involuntarily moved off the table while you are conscious. You have advantage on all Charisma-related skill checks. </p><p>While standing on the table, you may cast 10 levels of the following spells per long rest: </p><p>- Bane, Bless, Command, Tasha's Hideous Laughter, Vicious Mockery (1)</p><p>- Calm Emotions, Enthrall, Suggestion (2)</p><p>- Compulsion (4)</p><p>- Mass Suggestion, Otto's Irresistible Dance (6)</p><p>- Antipathy/Sympathy (8)</p><p>If desired, spells may be cast at a higher level than indicated, but that increases the casting "cost" in levels. Any saving throw DCs are based on your total character level. </p><p></p><p>2) HAWKER</p><p>Position a single item or creature (lure) on the table (takes your action for the round)</p><p>Within 1 minute of placing a lure on the table, you attract the attention of the person who most wants it (buyer). The buyer might not be the original or previous owner. You may remove the lure from the table at any time before you accept payment for it. If the lure is removed from the table, the encounter ends. </p><p></p><p>In essence, you will become a "wandering merchant" encounter for the the buyer. Due to the unique properties of the table, you appear as a natural part of the buyer's environment, but you will not have actually traveled anywhere. Therefore, you will each have a different perception of your immediate surroundings. You may not interact with the buyer in any way other than simple speech, since they are not actually in front of you. They can see and hear you, and vice-versa, but no one else can break the veil on either side. Even though they are visible, they are not a potential spell target. However, spells that target Self, such as Glibness, will work as intended. </p><p></p><p>You may haggle with the buyer for as long as the buyer will tolerate. If they move more than 5 feet away from the table, the encounter ends. </p><p></p><p>The buyer may offer you anything (payment) within their power for the lure. To make the offer, they must tell you what the offer is, and place it on the table. If they are not truthful about the offer, it is considered invalid and it will fall through the table. </p><p></p><p>Validated offers (payment) will remain visible and accessible to the buyer (on the table), but will vanish from the view of anyone else near the buyer's native surroundings. </p><p></p><p>You may not interact with the payment until you release the lure. And only you have the ability to release the lure from the table to the buyer's care. </p><p></p><p>When you release the lure, they buyer may no longer interact with payment, and you may not interact with the lure. The encounter ends when you remove payment from the table. If the released lure has not already been picked up by the buyer, it will drop from the vanishing table at the buyer's location. </p><p></p><p>Once an encounter ends, the table cannot be used in this way again until after a week. </p><p></p><p>You may not place yourself on the table as a lure. If you stand on the table, you activate the DEMAGOGUE function. </p><p></p><p>Next: A cork stopper, as might be used on a keg, bottle, or waterskin</p></blockquote><p></p>
[QUOTE="merwins, post: 7535269, member: 6829883"] Sorry for the length. Sane DMs may want to split this into two separate items, or reserve the HAWKER function for NPCs. [B]Charlatan's Counter[/B] (wondrous, legendary, attunement required) To the inexpert eye, this is a simple wooden 3 foot square folding table which, in fact, is exquisitely crafted (DC 16 Intelligence or woodworking check). It takes a full round to open and set up or close and stow. If you are not attuned to this table, you will fall off if you try to stand on it without assistance from someone who is attuned to it (no DEX saving throw or skill check permitted), and nothing special happens if you place items on it. Once attuned to it, you may activate in one of two ways, with different effects: 1) DEMAGOGUE Stand on the table (takes your movement for the round) The table becomes fixed in place, even on water (as if it were an anchored boat). You cannot be involuntarily moved off the table while you are conscious. You have advantage on all Charisma-related skill checks. While standing on the table, you may cast 10 levels of the following spells per long rest: - Bane, Bless, Command, Tasha's Hideous Laughter, Vicious Mockery (1) - Calm Emotions, Enthrall, Suggestion (2) - Compulsion (4) - Mass Suggestion, Otto's Irresistible Dance (6) - Antipathy/Sympathy (8) If desired, spells may be cast at a higher level than indicated, but that increases the casting "cost" in levels. Any saving throw DCs are based on your total character level. 2) HAWKER Position a single item or creature (lure) on the table (takes your action for the round) Within 1 minute of placing a lure on the table, you attract the attention of the person who most wants it (buyer). The buyer might not be the original or previous owner. You may remove the lure from the table at any time before you accept payment for it. If the lure is removed from the table, the encounter ends. In essence, you will become a "wandering merchant" encounter for the the buyer. Due to the unique properties of the table, you appear as a natural part of the buyer's environment, but you will not have actually traveled anywhere. Therefore, you will each have a different perception of your immediate surroundings. You may not interact with the buyer in any way other than simple speech, since they are not actually in front of you. They can see and hear you, and vice-versa, but no one else can break the veil on either side. Even though they are visible, they are not a potential spell target. However, spells that target Self, such as Glibness, will work as intended. You may haggle with the buyer for as long as the buyer will tolerate. If they move more than 5 feet away from the table, the encounter ends. The buyer may offer you anything (payment) within their power for the lure. To make the offer, they must tell you what the offer is, and place it on the table. If they are not truthful about the offer, it is considered invalid and it will fall through the table. Validated offers (payment) will remain visible and accessible to the buyer (on the table), but will vanish from the view of anyone else near the buyer's native surroundings. You may not interact with the payment until you release the lure. And only you have the ability to release the lure from the table to the buyer's care. When you release the lure, they buyer may no longer interact with payment, and you may not interact with the lure. The encounter ends when you remove payment from the table. If the released lure has not already been picked up by the buyer, it will drop from the vanishing table at the buyer's location. Once an encounter ends, the table cannot be used in this way again until after a week. You may not place yourself on the table as a lure. If you stand on the table, you activate the DEMAGOGUE function. Next: A cork stopper, as might be used on a keg, bottle, or waterskin [/QUOTE]
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