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You Have The Power! New Masters of the Universe RPG!
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<blockquote data-quote="aramis erak" data-source="post: 8063676" data-attributes="member: 6779310"><p>Except that FAE doesn't do the same thing.</p><p></p><p>FAE doesn't have a mechanic for a roll to inherently trigger a compel or a declaration of a new complication for the active party; Cortex does.</p><p>FAE does have a mechanic for adding complications - the damage process - and for aspects (in lieu of damage) but it's only when they're the recipient of an action, or before their attack roll.</p><p></p><p>FAE's result space <em>on a </em><strong><em>roll </em></strong>is:</p><p>1. Success with margin</p><p>2. Success with margin & FP spend(s) to tag aspects</p><p>3. Tie </p><p>4. tie with FP spend(s) </p><p>3. Success at other cost <em>if the GM offers</em></p><p>4. Simple failure</p><p></p><p>None of these grant Fate Points, either.</p><p></p><p>Cortex's result space on a roll: (all </p><p>1a Active succeedswith effect rating without complications, target fails with complications</p><p>1b Active succeeds without complications, target fails without complications</p><p>2a Active succeeds with complications, target fails with complications</p><p>2b Active succeeds with complications, target fails without complications</p><p>3a Active fails without complications, target succeeds with complications</p><p>3b Active fails without complications, target succeeds without complications</p><p>4a tie (GM call if allowed on a given roll), no complications for either</p><p>4b tie (GM call if allowed on a given roll), Complications for the initiator</p><p>4c tie (GM call if allowed on a given roll), complications for the responder</p><p>4d tie (GM call if allowed on a given roll), complications for both.</p><p></p><p>1s rolled do not need to be taken as complications; the players can refuse the PP and the complication... Any player can pay for NPC complications. </p><p></p><p>Cortex Plus DOES inherit from Fate the declarative value of Plot Points, and the tagging process, but not the post-roll spends to trigger more values into the pool. Some abilities do allow rerolling the pool, rerolling 1's rolled, and so forth.</p><p></p><p>Default uses for FP:</p><p>tag an aspect</p><p>reroll the dice</p><p>make a narrative declaration</p><p>Make a compel</p><p></p><p>Default uses for PP</p><p>Tag an extra of any particular type of die (first die is free from each category, typically)</p><p>Force complications on the GM's opportunities (1's)</p><p>Narrative Declaration</p><p>Create an asset from something that should be in the setting.</p><p></p><p>They overlap in what they do, but they don't do the same things.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8063676, member: 6779310"] Except that FAE doesn't do the same thing. FAE doesn't have a mechanic for a roll to inherently trigger a compel or a declaration of a new complication for the active party; Cortex does. FAE does have a mechanic for adding complications - the damage process - and for aspects (in lieu of damage) but it's only when they're the recipient of an action, or before their attack roll. FAE's result space [I]on a [/I][B][I]roll [/I][/B]is: 1. Success with margin 2. Success with margin & FP spend(s) to tag aspects 3. Tie 4. tie with FP spend(s) 3. Success at other cost [I]if the GM offers[/I] 4. Simple failure None of these grant Fate Points, either. Cortex's result space on a roll: (all 1a Active succeedswith effect rating without complications, target fails with complications 1b Active succeeds without complications, target fails without complications 2a Active succeeds with complications, target fails with complications 2b Active succeeds with complications, target fails without complications 3a Active fails without complications, target succeeds with complications 3b Active fails without complications, target succeeds without complications 4a tie (GM call if allowed on a given roll), no complications for either 4b tie (GM call if allowed on a given roll), Complications for the initiator 4c tie (GM call if allowed on a given roll), complications for the responder 4d tie (GM call if allowed on a given roll), complications for both. 1s rolled do not need to be taken as complications; the players can refuse the PP and the complication... Any player can pay for NPC complications. Cortex Plus DOES inherit from Fate the declarative value of Plot Points, and the tagging process, but not the post-roll spends to trigger more values into the pool. Some abilities do allow rerolling the pool, rerolling 1's rolled, and so forth. Default uses for FP: tag an aspect reroll the dice make a narrative declaration Make a compel Default uses for PP Tag an extra of any particular type of die (first die is free from each category, typically) Force complications on the GM's opportunities (1's) Narrative Declaration Create an asset from something that should be in the setting. They overlap in what they do, but they don't do the same things. [/QUOTE]
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